EverQuest 2 Wiki
(New page: {{SpellInformation| icon = | <!-- default is QuestionMark --> wheel = | <!-- default is QuestionMark --> class = Monk| level = 54| category = Buff| <!-- REQUIRE...)
 
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{{SpellInformation2|
{{SpellInformation|
 
icon = | <!-- default is QuestionMark -->
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icon = Icon yellow crossed arms man.jpg| <!-- default is QuestionMark -->
wheel = | <!-- default is QuestionMark -->
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wheel = Wheel Blue Arm.png| <!-- default is QuestionMark -->
 
class = Monk|
 
class = Monk|
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race = | <!-- for racial abilities that don't have a class -->
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name = Body Like Mountain| <!-- name of the spell, without the II, VI, etc. -->
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number = 3| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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L1 =26| L2 =40| L3=54| L4=68| L5=78| L6=88| L7=| L8=| L9=| L10=|
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
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alt1 = | <!-- Used when the spell's name does not follow the pattern. Can replace 1 with other numbers for others that do not match as well -->
 
level = 54|
 
level = 54|
 
category = Buff| <!-- REQUIRED Spell Type -->
 
category = Buff| <!-- REQUIRED Spell Type -->
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = Self| <!-- default is Self -->
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target = | <!-- default is Self -->
cost = 89| <!-- power cost -->
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power = | <!-- power cost -->
costot = 89|
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
tick = 6.0|
 
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
conc = | <!-- concentration required to maintain -->
 
conc = | <!-- concentration required to maintain -->
casting = 1.0| <!-- default is Instant -->
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cast = 1.0 seconds| <!-- include words -->
recast = 30.0| <!-- default is Instant -->
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recast = 30.0 seconds| <!-- include words -->
duration = 30.0| <!-- default is Instant -->
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duration = | <!-- include words -->
range = | <!-- this line is suppressed if blank -->
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range = | <!-- include words -->
aoerange = | <!-- this line is suppressed if blank -->
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radius = | <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
maxtargets = | <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
 
series = Mountain| <!-- name of the spell line, usually the name of the first spell in the series -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
noupgrade = | <!-- if not blank this spell has NO grades (AppI to MstrII) -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
desc = Increases slashing, piercing, and crushing resistance and roots the monk in place.| <!-- description text from the top part of the examine window -->
 
desc = Increases slashing, piercing, and crushing resistance and roots the monk in place.| <!-- description text from the top part of the examine window -->
mastery = |
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mastery = | <!-- Mastery skill that controls this spell -->
hitbonus = | <!-- some Combat Arts have this -->
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crit = | <!-- Critical modifier. Most should be 1.30 -->
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hitbonus = | <!-- Used in some CAs, include all words as in game -->
 
effects =
 
effects =
*Roots caster
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* Roots caster
*Increases Mitigation of caster vs all physical damage (see below)
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* Increases Mitigation of caster vs all physical damage (see below)
| <!-- use this line to format the Spell Effects. Use (see table, below) as needed -->
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| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
nom2=y for No Master II option (default since MOST spells do not have Master II)
 
bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
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nogm=y for No Grandmaster option (default since MOST spells do not have GM).
at=y for Ancient Teachings. Adept I, Adept III and Master I only!
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Also available are: noap, nojman, noad, noexp, and nom.
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gu52=y must be present for all new spells, do not delete this parameter
The SpellEffectsLine may be repeated as many times as needed -->
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine|Increases Mitigation vs all physical damage by||||||378|432||nom2=y|bc=|at=}}
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{{SpellEffectsLine2|Increases Mitigation vs all physical damage by|?|?|?|378|432|?|gu52=y|nogm=y|}}
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{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
{{SpellEffectsBottom}}
 
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<!-- Uncomment this block if this is a Pet summoning spell
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{{PetGrades}}
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-->

Revision as of 14:15, 26 March 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Body Like Mountain III
Monk
Spell Icon
Heroic Opportunity Icon
Increases slashing, piercing, and crushing resistance and roots the monk in place.

Target Self
Casting 1.0 seconds
Recast 30.0 seconds
Level 54

Effects
  • Roots caster
  • Increases Mitigation of caster vs all physical damage (see below)
Body Like Mountain Spell Line
I II III IV V VI
26 40 54 68 78 88


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases Mitigation vs all physical damage by ? ? ? 378 432

Gray cells correspond to unavailable ranks of the spell.