EverQuest 2 Wiki
m (moved Blazing Lunge to Blaze Kick V: gu52)
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{{SpellInformation2|
{{SpellInformation|class=Bruiser|level=67|
 
icon=Icon red side kick glowing.jpg|
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icon = Icon red side kick glowing.jpg| <!-- default is QuestionMark -->
wheel=Wheel Blue Boot.png|
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wheel = Wheel Blue Boot.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon -->
  +
class = Bruiser|
categories= DD,DOT|
 
  +
race = | <!-- for racial abilities that don't have a class -->
target=Enemy|
 
  +
name = Blaze Kick| <!-- name of the spell, without the II, VI, etc. -->
casting=0.5|
 
  +
number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
recast=30 |
 
  +
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
duration=24 seconds|
 
  +
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
range= 5|
 
  +
L1 = 11| L2 = 25| L3 = 39| L4 = 53| L5 = 67| L6 = 77| L7 = 87| L8 = | L9 = |
cost= 81|
 
  +
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
hitbonus=40% Easier|
 
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<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
series=Burn Through|
 
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alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
desc=A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.|
 
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level = 67|
effects=*Inflicts 451-700 melee damage on target
 
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category = | <!-- REQUIRED Spell Type -->
*Inflicts 161 heat damage on target every 6 seconds (4 ticks)|
 
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categories = {{SpellType|DD}}{{SpellType|DOT}}| <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
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target = Enemy| <!-- default is Self -->
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power = 81| <!-- power cost -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
  +
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
  +
conc = | <!-- concentration required to maintain -->
  +
passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not -->
  +
cast = 0.5 seconds| <!-- include words -->
  +
recast = 30.0 seconds| <!-- include words -->
  +
duration = 24.0 seconds| <!-- include words -->
  +
range = Up to 5.0 meters| <!-- include words -->
  +
radius = | <!-- AE radius, include words -->
  +
maxae = | <!-- max AE targets, for AEs -->
  +
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
  +
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
  +
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
desc = A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.| <!-- description text from the top part of the examine window -->
  +
mastery = | <!-- Mastery skill that controls this spell -->
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hitbonus = 40% Easier| <!-- for some combat arts, include words -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
  +
effects =
 
*Inflicts (X) melee damage on target
 
*Inflicts (Y) heat damage on target every 6 seconds
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
   
  +
<!-- Instructions for special fields in SpellEffectsTop/Line2:
 
  +
Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}}
  +
To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality.
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Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}}
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Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category
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gu52=y must be present for all new spells, do not delete this parameter
  +
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
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{{SpellEffectsLine2|Inflicts (X) melee damage|?|219-365|239-398|279-465|?||gu52=y|nogm=y|}}
{{SpellEffectsLine|Instant Damage|
 
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{{SpellEffectsLine2|Inflicts (Y) heat damage every 6 sec|?|95|103|120|?||gu52=y|nogm=y|}}
|
 
  +
{{SpellEffectsBottom2|stat=Strength|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
|
 
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==Notes==
|
 
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*The above melee[heat] damage amounts (?, 219-365[95], 239-398[103], 279-465[120]) are with STR 50 (no worn armor or items, no buffs and no AAs)
|
 
|
 
451-700|
 
456-760|
 
|
 
nom2=y|
 
bc=|
 
at=}}
 
{{SpellEffectsLine|DOT|
 
|
 
|
 
|
 
|
 
|
 
161|
 
203|
 
|
 
nom2=y|
 
bc=|
 
at=}}
 
{{SpellEffectsBottom}}
 
''Note:Damage will vary slightly depending on how much STR you have.''
 

Revision as of 02:53, 18 August 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Blaze Kick V
Bruiser
Spell Icon
Heroic Opportunity Icon
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

Target Enemy
Power 81
Casting 0.5 seconds
Recast 30.0 seconds
Duration 24.0 seconds
Range Up to 5.0 meters
Hit Bonus 40% Easier
Level 67

Effects
  • Inflicts (X) melee damage on target
  • Inflicts (Y) heat damage on target every 6 seconds
Blaze Kick Spell Line
I II III IV V VI VII
11 25 39 53 67 77 87


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Inflicts (X) melee damage ? 219-365 239-398 279-465 ?
Inflicts (Y) heat damage every 6 sec ? 95 103 120 ?

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.

Notes

  • The above melee[heat] damage amounts (?, 219-365[95], 239-398[103], 279-465[120]) are with STR 50 (no worn armor or items, no buffs and no AAs)