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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range scales 50-80
Zone in from The Commonlands
Parent Zone None
Difficulty Group
Persistence 18hrs - 1 day 11hrs
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

Fairly large zone, mainly on one level after you drop down (or take ladder at -58, 0, -57). Linear except for a loop towards the end. Moderate to Hard

There seems to be a curse or DOT of some kind that will kill players who revive during boss fights. Experiance of this effect was gathered first hand when fighting Vauth the Suffragan though no details were recorded. It was unclear whether this effect is also applied to players battle resurected by other players during boss fights. More information about this needs to be gathered.

Bosses

Captain Hamyr

Mainly crush damage. Has a periodic memwipe and AoE. Captain Hamyr will cast a crystallization spell on one player. After a few moments he will run over and tap them causing the crystal to explode with extreme force. The crystallization can be cured (elemental), or you can just move away from the frozen player. Ghostly spelunkers may add as well.

If you have the quest Frozen Out of Time, you can use the item you were given to grab a sample of the crystallization from the frozen player. You must do this 4 times!

Also it should be noted that this is a reference to Captain Hammer from DR. Horrible Sing Along Blog.

Vauth the Suffragan

Fun mob. located at the end of a hall (-230, -30, -11). On each side of the hall, and moving up and down are 2 Necromalignaant Bile-Infused Acolyte. These periodically nuke anything between them with a lethal fast acting DoT. It is curable, but better is to ensure you aren't caught between them, by moving the fight to avoid them. They only nuke when stationary, and are fairly slow to change position. Vauth himself is not very hard - mainly slash damage, with a frontal to keep it interesting ;)

Coagulation of Flesh and Evil

In Coag's chamber there is a green flame surrouned circlular area at -322, -31, 3. You take some initial damage when entering (cure noxious), but fighting Coag in this area makes the encounter easy. Mainly physical (crush) damage. Coag has 2 adds - "a necrotic neophyte" and "a necrotic theurgist" initially, and a further add "Chum" that keeps reappearing. The named itself appears to have a frontal AE, so have everyone but the tank stand behind.


The key mob, "a tiny bit of leftover goo," spawns in "goo" room, after killing this named. Be careful to fight the key mob at its spawn location - you can lose the key chest if you drag it away.

Also it this might be a reference to The Evil League of Evil from DR. Horrible Sing Along Blog.

Wilhelm Horrorbile

Crush/Elemental damage. A lot of mobs in his room to clear first, Solo non-aggro mobs "a necroticmalignant slime" do not need to be cleared and repop. Careful of standing in the green slime filled channels - Necromalignant Bile is a noxious dot, that also decreases casting speed by 50%.

Attack: Clever Disguise You switch places with him and he illusions himself to look like you and vise versa. Also it seems you are stunned for the duration of the spell about 3sec.

Attack: Freeze Ray Stuns target. Does xxxx-yyyy cold damage on target. Does xxx-yyy cold damage on target every 2 seconds.

Also it should be noted that this is a reference to Bill Horrible AKA Dr. Horrible from DR. Horrible Sing Along Blog.

Dread Exarch Mordek

Mordek stands with 2 ^^ guards at the top of a dais with steps leading up from either side. In front of him is a pool which does curable noxious damage to you (Necromalignant Bile). The pool is your friend though, as it resets a curse that the named periodically puts on the entire group. Strategy was for tank to fight up top at his spawn point and be cured (Cure Curse - the uncommon 5th type of cure), while the rest of the group jousts down periodically into the pool. If you let the curse run its full course (60 sec) without heading to the pool, it is fatal. If you stand outside the dais, any dots on you are magnified in damage. When you dip in the pool to reset the curse timer, be sure to make your way back up to the dais as soon as possible to avoid the harsh effects (use the pile of bones as a shortcut).

His adds (the guards) seem to heal Dread Exarch when they die. It is a good idea to kill them first. Also if you kill the named first, he will be revived by his guards.

(The name sometimes seems to one shot the tank when the second add is being burned down.)

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