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Befallen: Halls of the Forsaken

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# On the entrance floor in the first room on the right at {{Loc|-6|0|27}}, examine The Skeletal Remains of a Fallen Soldier on the floor to get the quest {{Quest|The Warning Remains}}.
 
# On the entrance floor in the first room on the right at {{Loc|-6|0|27}}, examine The Skeletal Remains of a Fallen Soldier on the floor to get the quest {{Quest|The Warning Remains}}.
 
# There are 4 Knight statues (Sir Xavier {{Loc|22.89|-14.92|94.02}}, Sir Anders {{Loc|151.08|-21.33|173.05}}, Sir Erondas {{Loc|179.27|-19.13|260.53}}, Sir Mastri {{Loc|-69.90|-14.64|144.75}}) in the zone, 1 near each dreadfiend. You must move each statue into the correct alcove in the Chapel of Penance {{Loc|216.11|-21.33|78.06}} (the book at nearby lists Sir Anders from West Freeport, Sir Xavier from North Freeport, Sir Mastri from East Freeport and Sir Erondas from South Freeport). You will see an emote when you've done it correctly.
 
# There are 4 Knight statues (Sir Xavier {{Loc|22.89|-14.92|94.02}}, Sir Anders {{Loc|151.08|-21.33|173.05}}, Sir Erondas {{Loc|179.27|-19.13|260.53}}, Sir Mastri {{Loc|-69.90|-14.64|144.75}}) in the zone, 1 near each dreadfiend. You must move each statue into the correct alcove in the Chapel of Penance {{Loc|216.11|-21.33|78.06}} (the book at nearby lists Sir Anders from West Freeport, Sir Xavier from North Freeport, Sir Mastri from East Freeport and Sir Erondas from South Freeport). You will see an emote when you've done it correctly.
# Ghosts of each Knight will spawn and move to the Temporal Chamber area {{Loc|216.04|-17.39|138.10}}. The ghosts will be joined by the ghost of Gynok Moltar. Once all 4 ghosts are there, the center Sand Timer will become clickable; flip it over to set back time and begin the ring event. Once you activate the timer, speak to each Ghost to activate them.
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# Ghosts of each Knight will spawn and move to the Temporal Chamber area. The ghosts will be joined by the ghost of Gynok Moltar. Once all 4 ghosts are there, the center Sand Timer will become clickable; flip it over to set back time and begin the ring event. Once you activate the timer, speak to each Ghost to activate them.
 
# This will spawn mobs throughout the zone from destroyable gargoyle statues, a glooming acrolith (destroy these otherwise you will get respawns - this also seems to kill all mobs that came from the statue)
 
# This will spawn mobs throughout the zone from destroyable gargoyle statues, a glooming acrolith (destroy these otherwise you will get respawns - this also seems to kill all mobs that came from the statue)
 
# Nameds will spawn in the original locations of the Knight statues:
 
# Nameds will spawn in the original locations of the Knight statues:
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screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}}
examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}}
visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}}
other {{update}} · {{soga}}

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