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#*Must place the orb in a campfire near the Oasis of Marr: In the Croc Hunter camp near the Croc Caves: ( -1242, -214, -296 )
 
#*Must place the orb in a campfire near the Oasis of Marr: In the Croc Hunter camp near the Croc Caves: ( -1242, -214, -296 )
 
#*Harpy's Nest in the Pillars of Flame: Up a climbable wall at ( 706, -96, -1229 ).
 
#*Harpy's Nest in the Pillars of Flame: Up a climbable wall at ( 706, -96, -1229 ).
  +
#*Place the orb in a campfire near the Oasis of Marr: Dervish camp at ( -1241,-214,-295 0
 
#After visiting all four you receive your reward.
 
#After visiting all four you receive your reward.
   

Revision as of 02:20, 23 August 2007

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Maj'Dul
Introduced Desert of Flames
Journal Level 50 (Tier 6)
Journal Difficulty Solo
Starting Zone Maj'Dul more
How to Start Speak to Raniyah in the respective Court for your faction (Court of Truth, Coin or Blades).
part of: Citizenship Timeline
Preceded by:
none
Followed by:
none
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

This quest is the quest given to players with kindly faction with one of the three courts in Maj'Dul to receive their gate spell to Maj'Dul, Call of Ro.

Steps

  1. First and foremost you need to go into the Court building that you have kindly faction with, and find Raniyah. She is in the stairway going down to the bank. Talk with her and then find Dharr.
  2. Speak to Dharr in a building in southern Maj'Dul. This is an instanced zone called Dharr's Residence at ( -115, 138, 115 ).
  3. He will ask you to kill the Exiled Sha'ir in the Sinking Sands. He is found in the desert area at ( -282, -103, -235 ).
  4. You then return to the Dharr in his room to find him being murdered by a Sha'ir Investigator. Kill his murderer.
  5. You must then speak to the Sha'ir Messenger in Maj'Dul. She spawns at the Tower of the Moon and then patrols up past the arena and then despawns. She will tell you that you must attune the orb to four key places. These places are different for each character, chosen from a pool of locations. Known locations are:
    • Immerse the orb in a small spring in the Pillars of Flame: ( 249, -108, -676 ) near the Sunstriders
    • Bring the orb into a tunnel in Maj'Dul ( -135, 140, 80 works )
    • Immerse the orb in the spring water of the Oasis of Marr in the Sinking Sands ( -1106, -204, 55 )
    • Place the orb in a campfire beneath the Maj'Dul Plateu in the Sinking Sands ( -139.69, -109.11, -41.34 )
    • Place the orb in a Blacksmith's Forge in the Pillars of Flame: ( 62.7, -85.66, -742.21 ) at the Swiftrider camp
    • Go to the top of a rock spire off the coast of the Sinking Sands: ( -1328, -177, -1140 )
    • Cave near the Eye of Anuk in the Sinking Sands: ( -657, -222, -1199 )
    • Climb a tall spire off the coast of the Pillars of Flame: ( 1573.91, -97.74, -63.61 ) at the Djinni island.
    • Immerse the Orb in the Fountain in the Golden Scepter Courtyard in Maj'Dul: ( 93, 149, -144 )
    • Touch the orb to the earth at the foot of the Great Bonsai in the Pillars of Flame: ( 152, -190, -1670 )
    • Must place the orb in a campfire near the Oasis of Marr: In the Croc Hunter camp near the Croc Caves: ( -1242, -214, -296 )
    • Harpy's Nest in the Pillars of Flame: Up a climbable wall at ( 706, -96, -1229 ).
    • Place the orb in a campfire near the Oasis of Marr: Dervish camp at ( -1241,-214,-295 0
  6. After visiting all four you receive your reward.

Rewards