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− | == Obtaining/Changing the Ascension classes== |
+ | == Obtaining/Changing the Ascension classes == |
+ | |||
− | ===For level 0 to 10=== |
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+ | === [[Kunark Ascending]] === |
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− | + | To '''unlock''' an Ascension class you need to have completed [[Kunark Ascending: A Nightmare Realized]] or use the [[The Essential Kunark Guide]]'' to be able to speak to the following Ascension masters: |
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*The [[Elementalist]] Master is [[Najena (Ascension Master)|Najena]] found at {{loc|784.92, 229.61, 1000.18}} in the [[Crusaders of Greenmist Cave]] in [[Obulus Frontier]] |
*The [[Elementalist]] Master is [[Najena (Ascension Master)|Najena]] found at {{loc|784.92, 229.61, 1000.18}} in the [[Crusaders of Greenmist Cave]] in [[Obulus Frontier]] |
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*The [[Etherealist]] Master is [[Miragul (Ascension Master)|Miragul]] found at {{loc|-381 19 -558}} in [[Nye'Caelona]] in [[Obulus Frontier]] |
*The [[Etherealist]] Master is [[Miragul (Ascension Master)|Miragul]] found at {{loc|-381 19 -558}} in [[Nye'Caelona]] in [[Obulus Frontier]] |
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*The [[Thaumaturgist]] Master is [[Chosooth (Ascension Master)|Chosooth]] is found at {{loc|668.61 253.44 1418.29}} in the [[Crusaders of Greenmist Cave]] in [[Obulus Frontier]] |
*The [[Thaumaturgist]] Master is [[Chosooth (Ascension Master)|Chosooth]] is found at {{loc|668.61 253.44 1418.29}} in the [[Crusaders of Greenmist Cave]] in [[Obulus Frontier]] |
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− | When you speak to them the first time you will unlock the Ascension class. ''To change your Ascension class, talk to them again.'' |
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⚫ | Changing Ascension Classes is as simple as going to the appropriate Ascension master and picking up the class. All of the progress made on your current Ascension class is saved, and you will pick up right where you left off when you return to that class. Any Ascension abilities you have earned will remain in the Ascension tab in your spell book, though you will not be able to access those abilities until you return to the matching Ascension class. |
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− | ===For level 10 to 15=== |
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+ | *[[Planes of Prophecy]] - ''Need to have completed the [[Planes of Prophecy Timeline]] and have access to the [[Coliseum of Valor]]'' |
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− | The trainers in [[Obulus Frontier]] can't raise your level beyond 10, but the new trainer [[Sunspear]] will. She can be found in the [[Coliseum of Valor]]. [[Sunspear]] can change your ascension class or increase your level, but does not give out [[Guided Ascension]] scrolls. |
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+ | **Obtain the expansion [[:Category:Planes of Prophecy|Planes of Prophecy]] to unlock the Ascension levels up to 15. |
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+ | **[[Sunspear]] is an Ascension Trainer, at {{Loc|165, 0, -59}} in [[Coliseum of Valor]] that allows you to change between all 4 Ascension classes |
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+ | *[[Chaos Descending]] - ''Need to have access to [[Myrist, the Great Library]]'' |
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+ | **Obtain the expansion [[:Category:Chaos Descending|Chaos Descending]] to unlock the Ascension levels up to 20. |
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+ | **[[Keyarel Elamyar]] is an Ascension Trainer, at {{Loc|227.6, -4.96, 62.0}} in [[Myrist, the Great Library]] that allows you to change between all 4 Ascension classes |
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+ | *[[Blood of Luclin]] - ''Need to have access to [[The Blinding]]'' |
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+ | **[[Temesgen Fisseha]] is an Ascension Trainer, at {{Loc|-746.43, 48.66, 338.12}} in [[The Blinding]] that allows you to change between all 4 Ascension classes |
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− | You can also use a [[Celestial Ascension]] scroll to instantly increase any ascension class by 1 level at any time without visiting a trainer. They are awarded from completing quests for the 3 factions in the [[Plane of Magic]]. |
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− | The [[Planes of Prophecy Overloaded Ascension Potion]] can also be used to level ascension classes. Using the potion increases your current [[Guided Ascension]] points to the cap (currently 21 million) and keeps it there for the 30 minute duration. Your level will go up automatically while it is running as you earn the required experience; no need to visit a trainer. When the potion expires your [[Guided Ascension]] experience will be full at 21 million and will start to decrease normally from that point as you earn experience. These potions are claimable if you own the Premium or Collector's Edition of the expansion. |
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− | |||
− | == The Classes == |
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Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power. |
Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power. |
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*[[Geomancer]]: Sometimes the most effective form of persuasion is the application of brute power. Geomancers are able to bring literally staggering force down on an opponent. These juggernauts convert ability damage into '''crushing'''. |
*[[Geomancer]]: Sometimes the most effective form of persuasion is the application of brute power. Geomancers are able to bring literally staggering force down on an opponent. These juggernauts convert ability damage into '''crushing'''. |
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*[[Thaumaturgist]]: Most things have some form of life energy, and Thaumaturgists are able to manipulate and control that energy, twisting or bolstering it to meet their needs. Blood Mages convert ability damage to '''disease'''. |
*[[Thaumaturgist]]: Most things have some form of life energy, and Thaumaturgists are able to manipulate and control that energy, twisting or bolstering it to meet their needs. Blood Mages convert ability damage to '''disease'''. |
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− | |||
− | The Ability is found on the "Ascension" tab in your Knowledge book. |
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− | *''Note: if you don't see the tab use the Default UI'' |
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==Leveling== |
==Leveling== |
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+ | Ascension leveling happens automatically as you complete quests, missions or public quests. You will be able to gain Ascension XP once you have unlocked an Ascension class by speaking to one of the Ascension trainers in [[Obulus Frontier]], the [[Coliseum of Valor]], [[Myrist, the Great Library]]or in [[The Blinding]]. |
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− | Leveling Overview: |
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− | *From level 0 up to 10 |
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− | **you need kill monsters or finish quests to convert "Guided Ascension XP" into actual "Ascension XP". Once you got all XP you need for the level, you have to talk to a master to actually level up. |
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− | *From level 10 to 15 |
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− | **you need to use [[Celestial Ascension]] which is rewarded by several quests. That item levels you up by 1 ascension level. |
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− | **There is no point is using items that give you "Guided Ascension XP" nor to convert it into "Ascension XP", because there is no NPC that levels you past level 10 |
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+ | *Quests of [[Kunark Ascending]] like in [[Obulus Frontier]] only give XP up to Ascension level 10 {{info|is the may level correct?}} |
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− | ===Leveling from 0 up to 10=== |
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+ | *Quests of [[Planes of Prophecy]] like in [[Plane of Magic]] or [[Coliseum of Valor]] only give XP up to Ascension level 15 |
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− | ''Note:The leveling of Ascension XP changed with [https://forums.daybreakgames.com/eq2/index.php?threads/update-notes-tuesday-december-6-2016.574687/ the update of December 6, 2016]'' and with the release of [https://forums.daybreakgames.com/eq2/index.php?threads/update-notes-tuesday-november-28-2017-planes-of-prophecy.582350/ Planes of Prophecy] |
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+ | *Quests of [[Chaos Descending]] like in [[Myrist, the Great Library]] give XP up to Ascension level 20 |
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− | + | *You can also use a [[Celestial Ascension (15)|Celestial Ascension [15]]] scroll to instantly increase any ascension class by 1 level ''(or more)'' at any time ''(Ascension level 15 max)''. They are awarded from completing quests for the 3 factions in the [[Plane of Magic]]. |
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− | |||
− | You will be able to gain Ascension XP once you unlocked an Ascension class by speaking to one of the masters. |
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− | *You gain available ascension experience similar to how vitality is gained, about 20.000 per hour online or offline. |
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− | **''20.000 per hour * 24 hours = 480.000 XP as base {{info|+20% as member is 576.000 XP .. is that correct?}}'' |
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− | *Additionally, you can acquire [[Guided Ascension]] that further increase that amount instantly. |
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− | *the maximum of Guided Ascension XP is 21,000,000. |
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− | *Members get a 20% bonus to all guided ascension experience earned |
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− | *the [[Guild Buff]] for level 200+ guilds grants a 10% bonus |
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− | *you get a 100% bonus for each ascension class of level 10. |
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− | *''Note:You can get only 1 scroll a day, does not matter if you switch Ascension form or used the scroll before you talk to a other Master'' |
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− | *Guided ascension scrolls only stack to 50 |
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− | |||
− | When you use a [[Guided Ascension]] it will add 500,000 (or 600,000 if member) of Guided Ascension experience. You can use as many scrolls as you like, just keep in mind that the maximum of Guided Ascension XP is 21,000,000. The Ascension masters will only grant you a single [[Guided Ascension|guidance scroll]] every 18 hours, after you picked up the last one, but these scrolls may be collected and studied at your convenience. The most efficient path is to level only 1 Ascension class to 10 before you level another one.<BR><BR> |
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− | The half the time of leveling of Ascension classes once a class reaches level 10 works as follows: |
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− | *Once you reached level 10 on one Ascension class |
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− | **a scroll will give you 1,100,000 (the double amount) of Guided Ascension experience |
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− | **the hourly gained Ascension XP get's doubled to 40k/hour => 960k per day * 7 days = 6,720,000 |
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− | **the Cap of 7.000.000 Guided Ascension XP remains |
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− | *Once you reached level 10 on two Ascension classes |
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− | **a scroll will give you 1,600,000 (the tripple amount) of Guided Ascension experience |
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− | **the hourly gained Ascension XP get's doubled to 80k/hour => 1,920k per day * 4 days = 7,680,000 (Over the 7mil cap by 680k) |
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− | **the Cap of 7.000.000 Guided Ascension XP remains |
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− | *Once you reached level 10 on three Ascension classes |
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− | **a scroll will give you 2,100,000 (the quad amount) of Guided Ascension experience |
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− | **the hourly gained Ascension XP get's doubled to 160k/hour => 3,840k per day * 2 days = 7,680,000 (Over the 7mil cap by 680k) |
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− | **the Cap of 7.000.000 Guided Ascension XP remains |
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− | |||
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− | A new Kunark Ascending weekly mission is now available that rewards at least 5 Ascension Scrolls! |
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− | *Speak with [[Katorz]] in [[Obulus Frontier]] within Crusaders' Cave and accept any of his available weekly missions and the Ascension weekly mission, "[[For More Than a Bit of Coin]]" will be automatically added to your quest journal if your character has unlocked an Ascension level. |
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− | |||
− | ====XP needed ==== |
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− | #for the '''first''' ascension class |
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− | ##Level 1 to 2: 3 million XP - ''3 scrolls/days'' |
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− | ##*''to advance Level, one MUST speak with the original trainer, or all additional experience gained will be not be converted from adventure XP to Ascended XP.'' |
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− | ##Level 2 to 3: 5 million XP needed to a 8 million XP total - ''5 scrolls/days'' |
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− | ##Level 3 to 4: 8.2 million XP needed to a 16.2 million XP total - ''7 scrolls/days'' |
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− | ##Level 4 to 5: 13 million XP needed to a 29.2 million XP total - ''13 scrolls/days'' |
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− | ##Level 5 to 6: 13.2 million XP needed to a 42.4 million XP total - ''12 scrolls/days'' |
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− | ##Level 6 to 7: 13.4 million XP needed to a 55.8 million XP total - ''12 scrolls/days'' |
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− | ##Level 7 to 8: 13.6 million XP needed to a 69.4 million XP total - ''13 scrolls/days'' |
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− | ##Level 8 to 9: 13.8 million XP needed to a 83.2 million XP total - ''13 scrolls/days'' |
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− | ##Level 9 to 10: 14 million XP needed to a 97.2 million XP total - ''12 scrolls/days'' |
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− | #for the '''second''' ascension class ''(gain double the amount of guided ascension xp the previous class)'' |
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− | ##Level 9 to 10: 7 million XP needed to a 97.2 million XP total - ''45 scrolls/days total from 1 to 10'' |
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− | #for the '''third''' ascension class ''(gain double the amount of guided ascension xp the previous class)'' |
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− | ##Level 9 to 10: 3.5 million XP needed to a 97.2 million XP total - ''23 scrolls/days total from 1 to 10'' |
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− | #for the '''last''' ascension class ''(gain double the amount of guided ascension xp the previous class)'' |
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− | ##Level 9 to 10: 1.75 million XP needed to a 97.2 million XP total - ''12 scrolls/days total from 1 to 10'' |
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− | The numbers given means you need at least 90 days from 1 to 10 for the first ascension class, if you pickup a scroll every day.<BR> |
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− | to get all 4 classes you need to spend 90 + 44 + 23 + 12 =170 days minimum |
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− | *''[https://forums.daybreakgames.com/eq2/index.php?threads/ka-feedback-pros-cons-and-some-suggestions.574295/#post-6393135 from the post KA Feedback, Pros, Cons and some suggestions]'' |
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− | |||
− | ===Leveling from 10 to 15=== |
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− | [[Sunspear]] the Ascension Trainer at {{loc|164.50|0.00|-59.27}} in the [[Coliseum of Valor]] allows you to change your Ascension class, and can also be used to level your Ascension classes prior to level 10 or after.If you are working on the expansion for the first time (cannot access Sunspear yet), you can still use the old Ascension masters to level up from 10-11, etc... or to switch to a different class. <br><br> |
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− | To level up past level 10 in the [[Planes of Prophecy]] you may use: |
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− | *[[Celestial Ascension]] which is rewarded by certain quests in the [[Planes of Prophecy Timeline|Planes of Prophecy Signature timeline]] and the [[Plane of Magic]] faction timelines |
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− | *[[Tears of Ascension]] which may be purchased from the Nye'Caelona Vendor and was previously useful for only for alts. It refills your Guided Ascension to the maximum of 21 million. |
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− | *[[Planes of Prophecy Overloaded Ascension Potion]] which is part of the Premium version of the Expansion Package. It performs both of the above, and keeps your Guided Asc at max for 30 minutes. |
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− | Each Faction of the 3 Factions in [[Plane of Magic]] gives 3 Celestial Ascension scrolls.<br><br> |
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− | That means: |
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− | *you don't have to burn through the old scrolls to reach the next Ascension level. |
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− | *you just need to use 1 [[Celestial Ascension]] (CA) to level from 10 to 11 or 11 to 12 and so on. |
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− | **''When consumed this potion increases the active Ascension class of the caster by 1 to a maximum of 15.'' |
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− | *You don't need to wait until your experience bar is full, you can level before it is full. |
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− | *If you run out of CA while working on the first faction, do NOT switch, the factions are mutually exclusive and the achievement for completing them all is easier to achieve if you do them each in turn. Instead, go to Nye'Caelona and buy a Tear of Ascension. |
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⚫ | Changing Ascension Classes is as simple as going to the appropriate Ascension master and picking up the class. All of the progress made on your current Ascension class is saved, and you will pick up right where you left off when you return to that class. Any Ascension abilities you have earned will remain in the Ascension tab in your spell book, though you will not be able to access those abilities until you return to the matching Ascension class. |
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==Ascension Synergies (Combos)== |
==Ascension Synergies (Combos)== |
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− | Every Ascension ability has a synergy Ascension ability of another class. If both of these abilities are applied within a short duration to the same target, an extra effect will be applied based off of the ability that finished the combo.<BR> |
+ | Every Ascension ability has a synergy Ascension ability of another class. If both of these abilities are applied within a short duration to the same target, an extra effect will be applied based off of the ability that finished the combo.<BR/> |
For more information please see [[Ascension Combos]] |
For more information please see [[Ascension Combos]] |
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==Ascension Spells== |
==Ascension Spells== |
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− | The Ascension Spells are |
+ | The Ascension Spells are in the "Ascension" Tab of the Knowledge book.<BR/> |
− | The Apprentice Version of |
+ | The Apprentice Version of Ascension spells is given when you initially choose an Ascension class, and when you gain a new level in an Ascension. |
− | Upgrades of |
+ | Upgrades of Ascension spells can be crafted or researched. The following tradeskill classes can craft Ascension spells: |
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− | The following tradeskill classes can craft Ascension spells: |
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*[[Jeweler]] can craft [[Geomancer]] spells |
*[[Jeweler]] can craft [[Geomancer]] spells |
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*[[Alchemist]] can craft [[Thaumaturgist]] spells |
*[[Alchemist]] can craft [[Thaumaturgist]] spells |
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− | + | '''Kunark Ascending''' Recipe books can be purchased from [[Scribbleclaw]] in [[Obulus Frontier]] at {{loc|77 -165 -722}} in [[Twark]] |
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− | *''You need to have finished the [[Kunark Ascending Crafting Timeline]] |
+ | *''You need to have finished the [[Kunark Ascending Crafting Timeline]], then the daily and weekly crafting quests to gain the +30k Faction with the [[:Category:Bloody Tooth Clan (Faction)|Blood Tooth Clan]]'' |
+ | '''Chaos Descending''' Recipe books |
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+ | *"Normal Books" can be purchased from Recipe Book Merchants |
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+ | *"Advanced Books" |
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+ | **drop from monsters |
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+ | **are rewards of the Daily Crafting quests in [[Myrist, the Great Library]] |
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− | They are able to craft the following tiers of Ascension Spells: |
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− | *Journeyman |
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− | *Expert |
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− | *Grandmaster |
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− | *Ancient |
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− | The |
+ | '''The Ability is found on the "Ascension" tab in your Knowledge book.''' |
===Ascension Spell Tiers=== |
===Ascension Spell Tiers=== |
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− | Scribing an ascension spell will require you to possess the previous tier of knowledge! |
+ | Scribing an ascension spell will require you to possess the previous tier of knowledge! For example to scribe an "Adept" you will need to already possess the "Journeyman" spell knowledge. All but Apprentice and Celestial tiers of ascension spells can be learned via research.<BR/> |
+ | ''The crafting of spells changed with [[Chaos Descending]]: Scroll crafting requires [[Planar Energy]] as fuel, crafted scrolls may be available on the broker.''<BR/> |
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− | For example to scribe an "Adept" you will need to already possess the "Journeyman" spell knowledge. Some tiers of ascension spells may only be learned via research. |
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+ | You can get to the next spell tier only if you got the previous one, the order of tiers is the following: |
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− | *''Note:Yes that means you can't scribe master when you don't have the Expert Version in your Knowledge book'' |
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+ | #Apprentice: Automatically awarded when you first take an Ascension or gain enough Ascension XP to achieve the next level. |
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+ | #Journeyman: Crafted with common raws or researched. |
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− | All Tiers of spells: |
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+ | #Adept: Crafted with a '''illegible scroll''' or researched and '''ONLY''' by a Sage |
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− | #Apprentice: Given by the master when you speak to them once the XP is full |
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− | # |
+ | #Expert: Crafted with 2 [[Casiun Root]] or researched. |
+ | #Master: Crafted with a '''Master scroll''' or researched. |
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− | #Adept: researched or you need 10 "Illegible Scroll Page" of the spell to combine it to a "Incomplete scroll" to craft the spell once |
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− | # |
+ | #Grandmaster: Crafted with a '''[[Celestial Foundation]]''' or '''[[Celestial Spellshard]]''' or researched. |
+ | #Ancient: Crafted with a '''Ancient scroll''' or researched. |
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− | #Master: researched or you need 10 "Illegible Scroll Page" of the spell to combine it to a "Incomplete scroll" to craft the spell once |
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+ | #Celestial: Crafted |
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− | #Grandmaster: need another drop of the master to get it Crafted'' or researched |
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+ | ''The crafting requirements listed above are based on the [[Chaos Descending]] recipe books'' |
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− | #Ancient: Crafted, but requires {{info|}} |
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==Adornments== |
==Adornments== |
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The runes and the purple adorns are fully tradeable, and the recipe can be commissioned. |
The runes and the purple adorns are fully tradeable, and the recipe can be commissioned. |
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− | === |
+ | ===Quick Reference List of Recipes=== |
*[[Foundation of Thought]] - [[Craftsman]] ([[Carpenter]], [[Provisioner]], [[Woodworker]]) |
*[[Foundation of Thought]] - [[Craftsman]] ([[Carpenter]], [[Provisioner]], [[Woodworker]]) |
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*[[Firmament of Power]] - [[Outfitter]] ([[Armorer]], [[Tailor]], [[Weaponsmith]]) |
*[[Firmament of Power]] - [[Outfitter]] ([[Armorer]], [[Tailor]], [[Weaponsmith]]) |
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*[[Ascension of Destruction]] - [[Armorer]] |
*[[Ascension of Destruction]] - [[Armorer]] |
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− | ===Adornment |
+ | ===Adornment Sets=== |
====Aspect of Paixao==== |
====Aspect of Paixao==== |
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#26% potency |
#26% potency |
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==Rewards== |
==Rewards== |
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===Reward for Mastering an Ascension Class=== |
===Reward for Mastering an Ascension Class=== |
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− | When you reach level 10 in a Ascension class you will get rewarded with an Achievement |
+ | When you reach level 10 in a Ascension class you will get rewarded with an Achievement depensing on the Ascension Class: |
− | *[[Master Elementalist]] - [[Earring of the Icelord]] (Mythical Earring with 1299 |
+ | *[[Master Elementalist]] - [[Earring of the Icelord]] (Mythical Earring with 1299.6% Potency and 20 Resolve ''and other stats of course'') |
− | *[[Master Etherealist]] - [[Earring of the Etherlord]] (Mythical Earring with 1299 |
+ | *[[Master Etherealist]] - [[Earring of the Etherlord]] (Mythical Earring with 1299.6% Potency and 20 Resolve ''and other stats of course'') |
− | *[[Master Geomancer]] - [[Earring of the Terramancer]] (Mythical Earring with 1299 |
+ | *[[Master Geomancer]] - [[Earring of the Terramancer]] (Mythical Earring with 1299.6% Potency and 20 Resolve ''and other stats of course'') |
− | *[[Master Thaumaturgist]] - [[Earring of the Bloodmage]] (Mythical Earring with 1299,6% Potency and 20 Resolve ''and other stats of course'') |
+ | *[[Master Thaumaturgist]] - [[Earring of the Bloodmage]] (Mythical Earring with 1299.,6% Potency and 20 Resolve ''and other stats of course'') |
===Reward for Mastering all Ascension Classes=== |
===Reward for Mastering all Ascension Classes=== |
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− | When you reach level 10 with all 4 Ascension classes you will |
+ | When you reach level 10 with all 4 Ascension classes you will be rewarded with the Achievement [[The Ascension]], which grants |
− | *[[Tome of the Ascended]] - Mythical |
+ | *[[Tome of the Ascended]] - Mythical Prestige Charm item with 2621 potency, 10 Fervor, 15 Fervor overcap that reduces the recast time of all Ascension abilities by 20% and a clicky ability that increases the ascension damage by 20% for 5mins, with 4hours recast |
*Suffix Title: the Ascended |
*Suffix Title: the Ascended |
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Revision as of 16:13, 14 May 2020
Obtaining/Changing the Ascension classes
Kunark Ascending
To unlock an Ascension class you need to have completed Kunark Ascending: A Nightmare Realized or use the The Essential Kunark Guide to be able to speak to the following Ascension masters:
- The Elementalist Master is Najena found at ( 785, 230, 1000 ) in the Crusaders of Greenmist Cave in Obulus Frontier
- The Etherealist Master is Miragul found at ( -381, 19, -558 ) in Nye'Caelona in Obulus Frontier
- The Geomancer Master is Aranolth Tol'Ren found at ( -227, 92, -234 ) in Nye'Caelona in Obulus Frontier
- The Thaumaturgist Master is Chosooth is found at ( 669, 253, 1418 ) in the Crusaders of Greenmist Cave in Obulus Frontier
Changing the Ascension classes
Changing Ascension Classes is as simple as going to the appropriate Ascension master and picking up the class. All of the progress made on your current Ascension class is saved, and you will pick up right where you left off when you return to that class. Any Ascension abilities you have earned will remain in the Ascension tab in your spell book, though you will not be able to access those abilities until you return to the matching Ascension class.
- Planes of Prophecy - Need to have completed the Planes of Prophecy Timeline and have access to the Coliseum of Valor
- Obtain the expansion Planes of Prophecy to unlock the Ascension levels up to 15.
- Sunspear is an Ascension Trainer, at ( 165, 0, -59 ) in Coliseum of Valor that allows you to change between all 4 Ascension classes
- Chaos Descending - Need to have access to Myrist, the Great Library
- Obtain the expansion Chaos Descending to unlock the Ascension levels up to 20.
- Keyarel Elamyar is an Ascension Trainer, at ( 228, -5, 62 ) in Myrist, the Great Library that allows you to change between all 4 Ascension classes
- Blood of Luclin - Need to have access to The Blinding
- Temesgen Fisseha is an Ascension Trainer, at ( -746, 49, 338 ) in The Blinding that allows you to change between all 4 Ascension classes
The 4 Ascension classes
All 26 Adventure Classes can obtain all 4 Ascension classes, once they are level 100.
Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power.
- Elementalist: Wielders of the opposing forces of fire and ice, Elementalists have the power to rain down destruction or degrade the defenses of an opponent. Initiates of this class convert ability damage to cold.
- Etherealist: Masters of arcane and planar energies. Etherealists deal with the manipulation of ambient or latent magical power. Etherealists convert ability damage to magic.
- Geomancer: Sometimes the most effective form of persuasion is the application of brute power. Geomancers are able to bring literally staggering force down on an opponent. These juggernauts convert ability damage into crushing.
- Thaumaturgist: Most things have some form of life energy, and Thaumaturgists are able to manipulate and control that energy, twisting or bolstering it to meet their needs. Blood Mages convert ability damage to disease.
Leveling
Ascension leveling happens automatically as you complete quests, missions or public quests. You will be able to gain Ascension XP once you have unlocked an Ascension class by speaking to one of the Ascension trainers in Obulus Frontier, the Coliseum of Valor, Myrist, the Great Libraryor in The Blinding.
- Quests of Kunark Ascending like in Obulus Frontier only give XP up to Ascension level 10 [is the may level correct?]
- Quests of Planes of Prophecy like in Plane of Magic or Coliseum of Valor only give XP up to Ascension level 15
- Quests of Chaos Descending like in Myrist, the Great Library give XP up to Ascension level 20
- You can also use a Celestial Ascension [15] scroll to instantly increase any ascension class by 1 level (or more) at any time (Ascension level 15 max). They are awarded from completing quests for the 3 factions in the Plane of Magic.
Ascension Synergies (Combos)
Every Ascension ability has a synergy Ascension ability of another class. If both of these abilities are applied within a short duration to the same target, an extra effect will be applied based off of the ability that finished the combo.
For more information please see Ascension Combos
Ascension Spells
The Ascension Spells are in the "Ascension" Tab of the Knowledge book.
The Apprentice Version of Ascension spells is given when you initially choose an Ascension class, and when you gain a new level in an Ascension.
Upgrades of Ascension spells can be crafted or researched. The following tradeskill classes can craft Ascension spells:
- Sage can craft Elementalist and Etherealist spells as well as ALL Adept Ascension spells
- Jeweler can craft Geomancer spells
- Alchemist can craft Thaumaturgist spells
Kunark Ascending Recipe books can be purchased from Scribbleclaw in Obulus Frontier at ( 77, -165, -722 ) in Twark
- You need to have finished the Kunark Ascending Crafting Timeline, then the daily and weekly crafting quests to gain the +30k Faction with the Blood Tooth Clan
Chaos Descending Recipe books
- "Normal Books" can be purchased from Recipe Book Merchants
- "Advanced Books"
- drop from monsters
- are rewards of the Daily Crafting quests in Myrist, the Great Library
Ascension Forms
Each Ascension class grants the character the ability to shift into an avatar of that Ascension, converting all damage done from any ability that does not deal damage based on your weapon's damage type. This conversion will also convert most pet and dumbfire pet damage.
- If a Combat Art says it deals Melee Damage then it is affected by your weapon damage and will not change its damage type while in Ascension form.
The Ability is found on the "Ascension" tab in your Knowledge book.
Ascension Spell Tiers
Scribing an ascension spell will require you to possess the previous tier of knowledge! For example to scribe an "Adept" you will need to already possess the "Journeyman" spell knowledge. All but Apprentice and Celestial tiers of ascension spells can be learned via research.
The crafting of spells changed with Chaos Descending: Scroll crafting requires Planar Energy as fuel, crafted scrolls may be available on the broker.
You can get to the next spell tier only if you got the previous one, the order of tiers is the following:
- Apprentice: Automatically awarded when you first take an Ascension or gain enough Ascension XP to achieve the next level.
- Journeyman: Crafted with common raws or researched.
- Adept: Crafted with a illegible scroll or researched and ONLY by a Sage
- Expert: Crafted with 2 Casiun Root or researched.
- Master: Crafted with a Master scroll or researched.
- Grandmaster: Crafted with a Celestial Foundation or Celestial Spellshard or researched.
- Ancient: Crafted with a Ancient scroll or researched.
- Celestial: Crafted
The crafting requirements listed above are based on the Chaos Descending recipe books
Adornments
There are some "special" Adorns out there that can benefit Ascension classes:
At the completion of the Time Is Short subquest for the Kunark Ascending Crafting Timeline, the crafter will receive two purple adornment recipes. One of these recipes will be only craftable by their crafting class, the other is a recipe that is shared with their entire subclass (Craftsman, Outfitter, Scholar).
The recipes need to be crafted on the Forge of Brell (or the house item version of it), and requires
- a Blank Luclinite Rune
- can be obtained during the The Final Blow or from the weekly crafting quest Snacky Snacks
- 3 thalumbral root
- 3 umbrite
- 3 bornite nodule
- 5 fuel (Thaumic Coal or thaumic incense and so on)
The runes and the purple adorns are fully tradeable, and the recipe can be commissioned.
Quick Reference List of Recipes
- Foundation of Thought - Craftsman (Carpenter, Provisioner, Woodworker)
- Firmament of Power - Outfitter (Armorer, Tailor, Weaponsmith)
- Ascension of Magic - Scholar (Alchemist, Jeweler, Sage)
- Foundation of Excitement - Sage
- Firmament of Passion - Jeweler
- Ascension of Love - Alchemist
- Foundation of Earth - Woodworker
- Firmament of Growth - Provisioner
- Ascension of Life - Carpenter
- Foundation of Ruin - Weaponsmith
- Firmament of Fire - Tailor
- Ascension of Destruction - Armorer
Adornment Sets
Aspect of Paixao
- 26% potency
- 28% mitigation
- 4 Fervor
Set is made up of:
Aspect of Zou Kunnen
- 26% potency
- +25,000 power
- Applies Ascension of Magic: Increases damage of Frozen Heavens (Elementalist level9), Implosion (Etherealist level 8), Terrestrial Coffin (Geomancer level 4), Virulent Outbreak (Thaumaturgist level 6) by 4%
Set is made up of:
- Ascension of Magic (Outfitter: Sage/Alchemist/Jeweler)
- Firmament of Power (Outfitter: Armorer/Tailor/Weaponsmith)
- Foundation of Thought (Craftsman: Carpenter/Provisioner/Woodworker)
Aspect of Aniquilacion
- 26% potency
- +100,000 ability modifier
- Applies Ascension of Destruction: Adds fire damage to Tainted Mutation (Thaumaturgist level 9), Granite Protector (Geomancer level 10) and Ethermancy (Etherealist level 10)
Set is made up of:
Aspect of Pingyuan Diqu
- 26% potency
- applies Firmament of Growth: Increases the window of opportunity for another to trigger a combo effect from your ascension abilities
- 25% max health, +250k health
Set includes:
Rewards
Reward for Mastering an Ascension Class
When you reach level 10 in a Ascension class you will get rewarded with an Achievement depensing on the Ascension Class:
- Master Elementalist - Earring of the Icelord (Mythical Earring with 1299.6% Potency and 20 Resolve and other stats of course)
- Master Etherealist - Earring of the Etherlord (Mythical Earring with 1299.6% Potency and 20 Resolve and other stats of course)
- Master Geomancer - Earring of the Terramancer (Mythical Earring with 1299.6% Potency and 20 Resolve and other stats of course)
- Master Thaumaturgist - Earring of the Bloodmage (Mythical Earring with 1299.,6% Potency and 20 Resolve and other stats of course)
Reward for Mastering all Ascension Classes
When you reach level 10 with all 4 Ascension classes you will be rewarded with the Achievement The Ascension, which grants
- Tome of the Ascended - Mythical Prestige Charm item with 2621 potency, 10 Fervor, 15 Fervor overcap that reduces the recast time of all Ascension abilities by 20% and a clicky ability that increases the ascension damage by 20% for 5mins, with 4hours recast
- Suffix Title: the Ascended
Credit
EQ2i credits the SOE/DBG Forums for some of the information in this article. |
EQ2i credits this page at EQ2 Traders for some of the information in this article. |