EverQuest 2 Spell Information
Armor of Nature VI Fury
|
|
A group augmentation that increases the physical damage resistance and the health of the fury's group.
|
Target |
Group
|
Concentration |
1
|
Casting |
3.0 seconds
|
Recast |
2.0 seconds
|
Duration |
Until Cancelled
|
Effect Radius |
50.0 meters
|
Level |
74
|
Mastery |
Ordination
|
Effects
- Increases Max Health of group members (AE) by (X)
- Increases Mitigation of group members (AE) vs physical damage by (Y)
|
|
Armor of Nature Spell Line
I |
II |
III |
IV |
V |
VI |
VII
|
5 |
19 |
33 |
47 |
61 |
74 |
84
|
|
Spell Effects by Spell Rank
Effect
|
Apprentice
|
Journeyman
|
Adept
|
Expert
|
Master
|
Grandmaster
|
Ancient
|
Celestial
|
Increases Max Health by (X)
|
?
|
579.7
|
632.4
|
737.8
|
?
|
|
|
|
Increases physical mitigation by (Y)
|
?
|
641
|
699
|
816
|
?
|
|
|
|
Gray cells correspond to unavailable ranks of the spell.