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m (correction)
 
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race = | <!-- for racial abilities that don't have a class -->
 
race = | <!-- for racial abilities that don't have a class -->
 
name = Armor of Nature| <!-- name of the spell, without the II, VI, etc. -->
 
name = Armor of Nature| <!-- name of the spell, without the II, VI, etc. -->
number = 1| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
+
number = 6| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
Line 12: Line 12:
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
 
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
 
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
level = 5|
+
level = 74|
 
category = Buff| <!-- REQUIRED Spell Type -->
 
category = Buff| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Increases Max Health by (X)|?|26.4|?|33.6|?||gu52=y|nogm=y|}}
+
{{SpellEffectsLine2|Increases Max Health by (X)|?|579.7|632.4|737.8|?||gu52=y|nogm=y|}}
{{SpellEffectsLine2|Increases physical mitigation by (Y)|?|74|?|95|?||gu52=y|nogm=y|}}
+
{{SpellEffectsLine2|Increases physical mitigation by (Y)|?|641|699|816|?||gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Latest revision as of 14:50, June 4, 2011

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Armor of Nature VI
Fury
Icon purple shield diamond
A group augmentation that increases the physical damage resistance and the health of the fury's group.

Target Group
Concentration 1
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
Level 74

Mastery

Ordination

Effects
  • Increases Max Health of group members (AE) by (X)
  • Increases Mitigation of group members (AE) vs physical damage by (Y)
Armor of Nature Spell Line
IIIIIIIVVVIVII
5193347617484


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases Max Health by (X)  ? 579.7 632.4 737.8  ?
Increases physical mitigation by (Y)  ? 641 699 816  ?

Gray cells correspond to unavailable ranks of the spell.

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