EverQuest 2 Wiki
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{{SpellInformation2|
{{SpellInformation|
 
 
icon = Icon purple shield diamond.jpg| <!-- default is QuestionMark -->
 
icon = Icon purple shield diamond.jpg| <!-- default is QuestionMark -->
wheel = Wheel_None.png| <!-- default is QuestionMark -->
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wheel = wheel_None.png| <!-- default is QuestionMark -->
 
class = Fury|
 
class = Fury|
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race = | <!-- for racial abilities that don't have a class -->
level = 74|
 
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name = Armor of Nature| <!-- name of the spell, without the II, VI, etc. -->
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number = 1| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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L1 = 5| L2 = 19| L3= 33| L4= 47| L5= 61| L6= 74| L7=| L8=|
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
level = 5|
 
category = Buff| <!-- REQUIRED Spell Type -->
 
category = Buff| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
 
target = Group| <!-- default is Self -->
 
target = Group| <!-- default is Self -->
cost = | <!-- power cost -->
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power = | <!-- power cost -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
conc = 1| <!-- concentration required to maintain -->
 
conc = 1| <!-- concentration required to maintain -->
casting = 3.0| <!-- default is Instant -->
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cast = 3.0 seconds| <!-- include words -->
recast = 2.0| <!-- default is Instant -->
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recast = 2.0 seconds| <!-- include words -->
duration = Until Cancelled| <!-- default is Instant -->
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duration = Until Cancelled| <!-- include words -->
range = 50.0| <!-- this line is suppressed if blank -->
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range = | <!-- include words -->
aoerange = | <!-- this line is suppressed if blank -->
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radius = 50.0 meters| <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
maxtargets = | <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
 
series = Mask| <!-- name of the spell line, usually the name of the first spell in the series -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) -->
noupgrade = | <!-- if not blank this spell has NO grades (AppI to MstrII) -->
 
 
desc = A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.| <!-- description text from the top part of the examine window -->
 
desc = A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.| <!-- description text from the top part of the examine window -->
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mastery = Ordination| <!-- Mastery skill that controls this spell --><noinclude>
mastery = |
 
hitbonus = | <!-- some Combat Arts have this -->
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hitbonus = | <!-- some Combat Arts have this --></noinclude>
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crit = | <!-- Critical modifier. Most should be 1.30 -->
effects =*Increases In-Combat Health Regeneration Per Tick of group members (AE) ''(see below)''
 
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effects =
*Increases Mitigation of group members (AE) vs all physical damage ''(see below)''
 
 
*Increases In-Combat Health Regeneration Per Tick of group members (AE) by (X)
| <!-- use this line to format the Spell Effects. Use (see table, below) as needed -->
 
 
*Increases Mitigation of group members (AE) vs all physical damage by (Y)
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
nom2=y for No Master II option (default since MOST spells do not have Master II)
 
bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
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nom=y for No Grandmaster option (default since MOST spells do not have GM)
at=y for Ancient Teachings. Adept I, Adept III and Master I only!
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gu52=y must be present for all new spells, do not delete this parameter
The SpellEffectsLine may be repeated as many times as needed -->
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Health Regeneration ||64||74|81|95|108||nom2=y|noap1=y|noap3=y|}}
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{{SpellEffectsLine2|Increase In-Combat Health Regen by (X)|?|5.5|?|?|?||gu52=y|nogm=y|}}
{{SpellEffectsLine2|Mitigation ||554||641|699|816|932||nom2=y|noap1=y|noap3=y|}}
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{{SpellEffectsLine2|Increase Mitigation vs physical damage by (Y)|?|74|?|?|?||gu52=y|nogm=y|}}
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{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
{{SpellEffectsBottom}}
 

Revision as of 01:16, 22 June 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Armor of Nature
Fury
Spell Icon
Heroic Opportunity Icon
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

Target Group
Concentration 1
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
Level 5

Mastery

Ordination

Effects
  • Increases In-Combat Health Regeneration Per Tick of group members (AE) by (X)
  • Increases Mitigation of group members (AE) vs all physical damage by (Y)
Armor of Nature Spell Line
I II III IV V VI
5 19 33 47 61 74


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increase In-Combat Health Regen by (X) ? 5.5 ? ? ?
Increase Mitigation vs physical damage by (Y) ? 74 ? ? ?

Gray cells correspond to unavailable ranks of the spell.