For other articles with related titles, see Arch Lich Rhag'Zadune.
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EverQuest II Named Monster Information
Zone (Patch) Ssraeshza Temple: Inner Sanctum (Heroic) (Altar of Malice)
Race Shissar
Level 107▲▲▲ Tier 11 Epic x2
Reported Drops
AA Exp unknown
Status Points unknown

What does this information mean?


Even though this zone is heroic, do not be afraid that Rhag'Zadune is an epic. You don't fight him directly.

This is quasi-complicated, but really not complicated. There are basically 2 stages of this encounter.

1. Warrior and two Summoners:

◾ The order of summoners is 1: Vhen 2: Des 3: Toz (partial names) - get close enough to the Epic mob to activate the summoners. He emotes, and then they are active.

◾ Curse: You want to cure this curse. It has a fairly long duration-- basically, when your cure curse is back up, cure the next curse. You can direct the healer to let them know when it's about to expire, but really, curing on cooldown will suffice.

◾ Bubbles: Don't stand in them. You'll see bubbles before they turn into green pools of "man, you really should have moved!"

◾ Stay out of the center of the room. If you enter the circle in the center, you'll get tossed away and either rooted or stunned for a bit.

◾ When you're attacking the summoners, they summon portal defenders. Just stay on the summoners and AE the portal guys down. If your dps is low, you might want to focus on the portal guys just to prevent yourselves from being overrun.

2.Rhag'Vozgath and Rhag'Yalzzen pop after all three summoners are down.

◾ It's probably wise to focus on Rhag'Yalzzen first since he gets this incremental reflecting buff. I'm fairly certain the stacks can be dispelled, but they apply rather quickly, so even if you are (and you should) dispelling, you likely won't keep up with them.

◾ Rhag'Vozgath doesn't really do much.

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