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EverQuest II Instanced Zone Information
Introduced Kunark Ascending
Level Range 100
Zone in from Thalumbra, the Ever Deep
Entrance is at

at ( -64, 14, 165 ) Copy

Parent Zone None
Difficulty Solo
Persistence 1h30min - 3days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


  • Run down to the other end, picking up all the constructs on the way, then AoE them down. Timed quest completes.
  • Head to the left (the door at the other end does not open), when you kill the first creature, new timed quest: kill all the protectors, one of each type. These are the adds/mobs, not the boss creatures.
  • Kill named 1 at the end of this corridor, the nameds pop sequentially, so pulling the whole zone is not possible.
  • Head for the far 2 corridors, turn toward the diseased skeletons, at end, kill named 2, head for the fire elementals, and now the fire protector should be present. Kill named 3.
  • There were two doorways locked by magic when you ran past them to gather the constructs (back toward the beginning of the zone).
  • One doorway is now open. Before you go down there, stand next to the closed doorway and AoE, you will be able to kill a magic protector this way without having to wait longer. Then go forward and go down the open corridor, killing named 4. (The timed quest now completes.)
  • The second door is now open and you can complete the zone, killing Lachina Protector of Magics.

Rare drops: