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m (moved Minion's Stance: Provocation to Antagonize II: gu52)
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{{SpellInformation2|
{{SpellInformation|
 
icon = Icon yellow stone hand.jpg|
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icon = Icon yellow stone hand.jpg| <!-- default is QuestionMark -->
wheel = Wheel Red Crook.png|
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wheel = Wheel Red Crook.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon -->
class = Conjuror|
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class = Conjuror|
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race = | <!-- for racial abilities that don't have a class -->
level = 25|
 
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name = Antagonize| <!-- name of the spell, without the II, VI, etc. -->
category = Buff|
 
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number = 2| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
target = |
 
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maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
cost = |
 
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
casting = 3.0|
 
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L1 = 11| L2 = 25| L3 = 39| L4 = 53| L5 = 67| L6 = 78| L7 = 88| L8 = | L9 = |
recovery = 0.5|
 
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
recast = 9.0|
 
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<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
duration = until cancelled|
 
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alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
range = |
 
aoerange = |
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level = 25|
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category = Buff| <!-- REQUIRED Spell Type -->
mastery = |
 
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
desc = An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.|
 
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target = Caster's Pet| <!-- default is Self -->
series = Agitation|
 
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power = 49| <!-- power cost -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
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conc = | <!-- concentration required to maintain -->
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passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not -->
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cast = 3.0 seconds| <!-- include words -->
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recast = Instant| <!-- include words -->
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duration = Until Cancelled| <!-- include words -->
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range = Up to 35.0 meters| <!-- include words -->
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radius = | <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
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noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
desc = An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.| <!-- description text from the top part of the examine window -->
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mastery = Ordination| <!-- Mastery skill that controls this spell -->
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hitbonus = | <!-- for some combat arts, include words -->
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crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
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*Increases INT of target by (X)
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*Increases Attack Speed of target by (Y)
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*Decreases Defense and Parry of target by 11.3
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*Increases Slashing, Piercing and Crushing of target by (Z)
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| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
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Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}}
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To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality.
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Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}}
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Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category
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gu52=y must be present for all new spells, do not delete this parameter
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The SpellEffectsLine2 may be repeated as many times as needed, -->
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{{SpellEffectsTop}}
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{{SpellEffectsLine2|Increases INT by (X)|?|37.5|41.0|47.8|54.6||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases Attack Speed by (Y)|?|25.3|27.6|32.2|36.8||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases offensive melee skills by (Z)|?|8.3|9.0|10.5|12.0||gu52=y|nogm=y|}}
  +
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Latest revision as of 07:34, 3 March 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Antagonize II
Conjuror
Spell Icon
Heroic Opportunity Icon
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.

Target Caster's Pet
Power 49
Casting 3.0 seconds
Recast Instant
Duration Until Cancelled
Range Up to 35.0 meters
Level 25

Mastery

Ordination

Effects
  • Increases INT of target by (X)
  • Increases Attack Speed of target by (Y)
  • Decreases Defense and Parry of target by 11.3
  • Increases Slashing, Piercing and Crushing of target by (Z)
Antagonize Spell Line
I II III IV V VI VII
11 25 39 53 67 78 88


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases INT by (X) ? 37.5 41.0 47.8 54.6
Increases Attack Speed by (Y) ? 25.3 27.6 32.2 36.8
Increases offensive melee skills by (Z) ? 8.3 9.0 10.5 12.0

Gray cells correspond to unavailable ranks of the spell.