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EverQuest II Zone Information
Introduced LU02
Level Range 26-29
Adjacent Zones Thundering Steppes
Instance Group
Timelines none
Quests NPCs Monsters Named Monsters
Drops Instances POIs Discos

What does this information mean?

1-6 players; no lockout timer; choose solo/heroic when entering

Description Edit

  • A single long cave passage, with several skeleton encounters of level 25-27, mostly consisting of three mobs (priest, assassin, and guardian) with pathing single mobs between them.
  • Bosses are very rare in the solo version; roughly 1 in 4 chance for each boss.

Entrance Edit

  • A small bump on the ground that is highlightable, in the Valley of the Ancients. The entrance moves within this valley, each time the instance is used.
  • The entrance is usually at the shoreline where the Valley of the Ancients meets the water. (1000, 810) It has also been reported at the east end of this valley. (660, 560)
  • The entrance by the water is guarded by two a crag writher. You don't have to kill them, but they will attack when you leave the instance.

Bosses Edit

See Also Edit

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