EverQuest 2 Wiki
Portal to enter agnostic dungeons in Qeynos and Freeport

Agnostic dungeon portal

Agnostic dungeons are special dungeon instances which enable players to group together regardless of their adventure level. All players play at their own level, with stats and abilities normalized across the group. This means that a lower level healer can still effectively heal a higher level tank. Rewards are individualized to each member of the group, including armor, weapons, jewelry and spells.

The agnostic dungeons can be a great way for lower level players to quickly gain experience and equipment for their level. Because they can be soloed, it also allows players who have limited time to experience these dungeons without requiring a full group.


  • There are two ways to enter an agnostic dungeon. One is to use the Dungeon Finder (Alt+Z) and queue for a group. The other is to enter through a portal in the Qeynos Province District ( 763, -21, 13 ) Copy or the City of Freeport ( 212, -3, -42 ) Copy and select the dungeon.
  • Agnostic dungeons are for levels 10 through 95 and you cannot be mentored. When a dungeon boss is killed, it will drop an ornate chest which contains loot for each group member, specific to their class and level range. This includes spells, which are usually Adept but may be a higher tier, such as Master. Time-Locked Expansion (TLE) servers may have agnostic dungeons enabled, but they are limited in the level ranges available.
  • There are no gear rewards over level 90, and at level 95 you will only be awarded T9 spells. Although agnostic dungeons can still be used for leveling from 90 to 95, you won't get any higher level gear or spell upgrades. Beyond level 95, there are diminishing returns on experience which make them impractical for leveling.
  • Although these dungeons are classified as heroic, they can be completed by solo players and it is not required that you group for them. To enter solo, you will need to use the portal in Qeynos or Freeport.
  • You can group with people from different factions, however it's recommended each enter the portal in their own city. Have the group leader select the dungeon and enter through the portal. Then everyone else in the group can follow by selecting the same dungeon. Whenever you complete the dungeon and leave, you will be returned back to your own faction city. This means if you're evil aligned and enter the portal in Qeynos, when you leave the dungeon, you'll be back in Freeport.
  • The overall difficulty of these dungeons will be much lower than the normal versions of the same dungeon. This is intended so that players who are undergeared or have lower tier spells can still complete them and obtain rewards to improve their character. This also allows players to solo through the dungeons at their own pace without being overwhelmed. You can use a mercenary in agnostic dungeons, but most players may find that to be unnecessary.
  • Although agnostic dungeons are easier to complete, they still generally follow the same mechanics of the normal dungeon they are based on. For example, if you select the Temple of the Faceless agnostic dungeon, you will still need to kill the ritualists and destroy the statues before you will be able to kill the first boss. If you select The Ruins of Guk: Halls of the Fallen, you will need to perform all of the same steps to unlock access to various parts of the dungeon.
  • There is no lockout or persistence associated with agnostic dungeons. You can enter any agnostic dungeon as frequently as you choose. After all players have left an an agnostic dungeon, the next time you return it will always be reset.
  • If the normal version of the dungeon has collectibles, you will find collectibles in the agnostic version. If you have one of the items which allow you to see expert collectibles, such as the Earring of the Solstice, you can also find those. If the normal version of the dungeon has plunderable loot, you can get those items as well.
  • Completing the dungeon by killing all of the bosses will typically reward you with either Draconic Etyma or your choice of a lower end infuser which you can use on the equipment dropped in chests. Infusers can also rarely drop from chests in the dungeon.
  • In most cases, only the dungeon bosses will drop any loot. Equipment for each slot can be obtained from the chests, including armor, weapons, shields, cloaks, charms and jewelry. Some of the dungeons have monsters which can be looted for coin, but normal monsters will never drop chests with equipment or spells in them.
  • The items will have a white adornment slot, and the necklace and rings will have green adornment slots. Currently, none of the equipment has turquoise adornment slots, so you won't be able to add adornments from set gear. The jewelry and charms are not flagged as LORE, allowing you to equip more than one.
  • Crafters who have purchased the Agnostic Mastercrafting volumes can craft upgraded versions of the equipment. This is done by combining the item with a Sliver of Arcanna'se which is obtained by salvaging agnostic items which drop in the dungeon. The ability to salvage is a tradeskill prestige ability which only available to crafters over level 90, and these are very rare. You can sell excess items you don't need to merchants. Equipment dropped in agnostic dungeons cannot be transmuted, however you can transmute any spell books which drop.
  • In addition to equipment and class spells, tradeskill recipes can drop from chests. However, these are completely random and are based on your adventure level, not your tradeskill level. Unlike spells, which are always for your class, the recipes you'll get won't be exclusive to your tradeskill profession.

Getting Started[]

To get started with your first agnostic dungeon, it's a good idea to begin with The Crypt of Agony. It has a simple layout, it's not very large and there are eight bosses available. There are no special mechanics you need to be concerned with, and no previous experience with the normal version of the dungeon is necessary. After you have completed a run through the dungeon, you can start exploring the others.

Starting with either of the Kralet Penumbra dungeons is not recommended, particularly if you're playing solo. They have a more complicated layout and the difficulty level of the encounters will be higher. In particular, there are frequent knockbacks and some monsters can shield themselves from damage, taking longer to kill than encounters in other agnostic dungeons.

In general, you'll find that there are two principal ways you can use agnostic dungeons when leveling:

  • Using them primarily as a means to advance your adventuring level, starting around level 10 and only doing a select few quests until you are level 95. If you take this approach, there are still some quests it's a good idea to complete, such as Words of Pure Magic to learn the Druzaic language. Although this will allow you to level quickly, keep in mind that this is not the normal level of difficulty you'll experience in dungeons at later levels.
  • Using them to obtain needed gear and spells, while primarily leveling through the normal process of adventuring and questing in the open world. The equipment dropped from agnostic dungeons can fill gaps in gear that you've been unable to obtain through quests, and it can offer upgrades to your spells. If you want to experience as much of the content as possible, you can disable experience, complete a number of agnostic dungeons to obtain gear upgrades, and then re-enable experience and resume leveling.

Using agnostic dungeons to quickly level is certainly a viable approach, but it can be extremely repetitive and there's not much variation in the equipment which drops within a given tier. That said, they can be a useful tool when leveling a new character up and a fun way to experience some dungeons you've never been in before.


Befallen: Cavern of the Afflicted
Charasis: Maiden's Chamber
Crypt of Valdoon
Iceshard Keep
Kralet Penumbra: Tepid Depths
Kralet Penumba: The Master's Chosen
Library of Erudin
Maldura: Algorthim for Destruction
Maldura: District of Ash
Stygian Threshold
Temple of the Faceless
The Crypt of Agony
The Deep Forge
The Ruins of Guk: Halls of the Fallen
Vasty Deep: The Conservatory