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{{SharedSpawn|{{Monster|a Runnyeye assassin}}, {{Monster|a Runnyeye clubber}}, {{Monster|a Runnyeye diviner}}, {{Monster|a Runnyeye healer}}, {{Monster|a Runnyeye warlock (Runnyeye)|a Runnyeye warlock}}}}
<!-- BEGIN SUBSTITUTION
 
MonsterInformation (written by [[User:FlorenceSopher]]
 
Parameters:
 
type - Monster Type, such as Humanoid, Insect, Natural, Undead, etc. (Default:undefined, no Cat links)
 
race - The Monsters race, such as Goblin, Bixie, Bear, Ghost, etc. (Default:undefined, no Cat links)
 
level - (REQUIRED) Monsters level (number and arrows only, i.e. 27, 30^^, 18vvv)
 
diff - Difficulty. One of Solo, Heroic, Epic x2, Epic x3, Epic x4 (Default:Solo)
 
zone - (REQUIRED) list of zones (with [[]]'s) where this monster is found
 
mzone - (REQUIRED) primary zone this monster is associated with (No [[]]'s!)
 
patch - name of expansion, adventure pack or LU# (Default:Shattered Lands)
 
bfaction - Faction_Name affected negatively by killing this mob (one only) (Default:none, no Cat links)
 
location - (REQUIRED) where can this monster be found? Use [[]]'s as needed to be clear
 
mapref - /loc output of this monster's location. use x,z,y format. No ()'s!
 
 
-->
 
 
{{MonsterInformation|
 
{{MonsterInformation|
  +
iname = | <!-- filename of uploaded screenshot of the monster only if needed -->
iname = |
 
type = Sentient|
+
idesc = |
  +
race = Goblin| <!-- use * and do categories manually when multiple -->
race = Goblin|
 
  +
class = Assassin| <!-- Archetype, Class or Subclass of this monster -->
level = 41|
 
  +
levellow = 38| <!-- low end of range, if any, number ONLY -->
diff = |
 
  +
levellowmod=v|<!-- arrows, use v and ^ -->
zone = |
 
  +
level = 41| <!-- number ONLY or Scales -->
mzone = Runnyeye Citadel |
 
  +
levelmod = ^^^| <!-- arrows, use v and ^ -->
patch = |
 
  +
diff = Heroic| <!-- Heroic or Epic. Default is Solo -->
bfaction = |
 
location = |
+
zone = Runnyeye|
  +
patch = Shattered Lands|
mapref =
 
  +
agro = y| <!-- anything here will label this monster as Aggressive -->
  +
social = y| <!-- anything here will label this monster as Social -->
  +
trauma = |
  +
arcane = |
  +
noxious = |
  +
elemental= |
  +
location = Multiple locations| <!--A textual description of where the monster is, not the /loc coordinates-->
  +
mapref = *| <!-- /loc result, *=see below, X=suppress -->
  +
uid = | <!-- EQ2Map ID, X=suppress -->
 
}}
 
}}
  +
  +
==Locations==
  +
*The hallway before and inside [[The Goblin Dining Room]] {{loc|108|-16|-123|uid=43165}}
  +
*Kitchen (room with [[the Runnyeye Chef]]) {{loc|99|-16|-225}}
  +
*[[The Beguiler]]'s room and the next south {{loc|202|-15|116}}
  +
*Last room {{loc|148|-16|174|uid=52130}}
   
 
==Factions==
 
==Factions==
*{{Faction|The Runnyeye Goblins|bad|Bad|Monster}}
+
*{{Faction|The Runnyeye Goblins|-100|Monster}}
*{{Faction|The Guardians of the Vale|good|Good|Monster}}
+
*{{Faction|The Guardians of the Vale|+50|Monster}}

Revision as of 21:17, 9 September 2019

The mobs listed below share spawn points. If you need more of one, kill the others to improve spawn chances.
a Runnyeye assassin, a Runnyeye clubber, a Runnyeye diviner, a Runnyeye healer, a Runnyeye warlock


A Runnyeye assassin

A Runnyeye assassin

other resources
LootDB · EQ2LL · ZAM
EverQuest II Monster Information
Race: Goblin
Level: 38▼-41▲▲▲ Tier 5 Heroic Aggressive Social
Class: Assassin
Zone: Runnyeye
Location: Multiple locations (see below)

What does this information mean?


Locations

  • The hallway before and inside The Goblin Dining Room108, -16, -123 ) Copy EQ2MAP POI
  • Kitchen (room with the Runnyeye Chef) ( 99, -16, -225 ) Copy
  • The Beguiler's room and the next south ( 202, -15, 116 ) Copy
  • Last room ( 148, -16, 174 ) Copy EQ2MAP POI

Factions