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A Mysterious Red Tome

A Mysterious Red Tome (House Item)

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A Mysterious Red Tome (House Item) (Visible)

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EverQuest II Item Information
Type: House Item Subtype: Book
A Mysterious Red Tome
This item can be placed on the floor in any house type.

This mysterious tome appears to be written in an unknown language.
 
NO-TRADE
Offers the Quest
'Locate the Legate'
Obtain: Reward from the collection quest, A Mysterious Red Tome.

What does this information mean?

Book Text

A Mysterious Red Tome (House Item)
Lorebook
Style:
LootDB Link: LootDB

{as translated from The Di'Zokian Language, which is required in order to read the Tome.}

[Page 1]

BLANK

[Page 2]

The  edict of Di'Zok Leader Warlord Kel'Nor

[Page 3]

It is the Warlord Kel'Nor's opinion that any aspiring military strategist needs to know the following             terms.

[Page 4]

- Adversary - Any person, animal, or party that refuses to follow Warlord Kel'Nor's orders.

- Ballistic - A Ballistic is anything that Warlord Kel'Nor wants fired in the air at any adversary.

- Cache - A cache is a supply of items that Warlord Kel'Nor feels are necessary.

- Dazzle - A form of attacking with something like fire or spells that can blind the adversary. These are    very effective when attached to the cache Warlord Kel'Nor's ballistics.

[Page 5]

- Encampment - A prepared position for attacking from or repairing any ballistics under Warlord Kel'Nor's command.

- Fallout - Particles that can some times break off of ballistics and or pieces of a foot soldier that might             have fired Warlord Kel'Nor's weaponry incorrectly.

- General Orders - Any standing order that must be followed at all times. For instance, never get in             Warlord Kel'Nor's way.

- Hazard - A condition that can lead to the causing of injuries due to being in Warlord Kel'Nor's way.

[Page 6]

- Incident - What you tell your family happened after you got in Warlord Kel'Nor's way.

- Joint - An operation that contains activities in which two or more divisions are under Warlord    Kel'Nor's control.

- Liaison - The liaison is the only person that Warlord Kel'Nor will allow to travel between his camps to             make sure that everyone is following his orders.

[Page 7]

- Manifest - A list usually carried by the liaison that can contain specifics of Warlord Kel'Nor's     ballistics.

-Neutral - An opponent of Warlord Kel'Nor's that may not be considered directly an Adversary.

- Objective - The goal which Warlord Kel'Nor is fighting towards.

[Page 8]

- Quick Response Force - Warlord Kel'Nor's special team that handles his special assignments.

- Raid -An operation usually run by the Quick Response Force that is a temporary seizure that may be             necessary to obtain Warlord Kel'Nor's objective.

- Sabotage - An act which the Quick Response Force is know for doing after a raid has taken place.

- Target - A target is a designated area or object that has been chosen by Warlord Kel'Nor.

[Page 9]

- Unit - Warlord Kel'Nor commands many small units that make up a larger unit.

- Validate - Units have to be validated before they can join Warlord Kel'Nor's command.

- Warning - Knowledge of impending danger. The sound of Warlord Kel'Nor's foot steps will be all the             warning you need to get out of his way.

- X - Marks the spot to where Warlord Kel'Nor has planned his offensive.

[Page 10]

- Yield - A yield is what is attained from Warlord Kel'Nor's directions. Raids are expected to have high             yields.

- Zone of Action - An area decided by Warlord Kel'Nor that is sub-divided from a larger area, where an             offensive action will take place.

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