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m (moved A Mysterious Red Tome to A Mysterious Red Tome (House Item): moving out of the way of the CQ)
 
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{{ItemInformation|
 
{{ItemInformation|
iname =|
+
iname = A_Mysterious_Red_Tome.png|
  +
iname2 = A_Mysterious_Red_Tome_visible.jpg|
  +
icon = Icon book orange 01 (Uncommon).png|
 
idesc =|
 
idesc =|
 
icat =|
 
icat =|
flags =LORE NO-TRADE NO-VALUE|
+
flags = NO-TRADE|
type =House Item|
+
type = House Item|
subtype =Book|
+
subtype = Book|
 
wt =|
 
wt =|
 
level =|
 
level =|
 
itemlink=|
 
itemlink=|
 
classes = |
 
classes = |
squest =[[Locate the Legate]]|
+
squest = [[Locate the Legate]]|
desc =|
+
desc = This item can be placed on the floor in any house type.<br><br>This mysterious tome appears to be written in an unknown language.|
 
obtain = {{CQuestReward|A Mysterious Red Tome}}|
 
obtain = {{CQuestReward|A Mysterious Red Tome}}|
altname =A Mysterious Red Tome|
+
altname = A Mysterious Red Tome|
 
}}
 
}}
 
==Book Text==
 
==Book Text==
Line 27: Line 27:
 
preceded_by = |
 
preceded_by = |
 
followed_by =
 
followed_by =
}}
+
}}{as translated from The Di'Zokian Language, which is required
  +
in order to read the Tome.}
  +
  +
[Page 1]
  +
  +
BLANK
  +
  +
[Page 2]
  +
  +
The  edict of Di'Zok Leader Warlord Kel'Nor
  +
  +
[Page 3]
  +
  +
It is the Warlord
  +
Kel'Nor's opinion that any aspiring military strategist needs to
  +
know the following             terms.
  +
  +
[Page 4]
  +
  +
- Adversary
  +
- Any person, animal, or party that refuses to follow Warlord Kel'Nor's orders.
  +
  +
- Ballistic
  +
- A Ballistic is anything that Warlord Kel'Nor wants fired in the air at any
  +
adversary.
  +
  +
- Cache - A
  +
cache is a supply of items that Warlord Kel'Nor feels are necessary.
  +
  +
- Dazzle -
  +
A form of attacking with something like fire or spells that can blind the
  +
adversary. These are    very effective
  +
when attached to the cache Warlord Kel'Nor's ballistics.
  +
  +
[Page 5]
  +
  +
-
  +
Encampment - A prepared position for attacking from or repairing any ballistics
  +
under Warlord Kel'Nor's command.
  +
  +
- Fallout -
  +
Particles that can some times break off of ballistics and or pieces of a foot
  +
soldier that might             have fired
  +
Warlord Kel'Nor's weaponry incorrectly.
  +
  +
- General
  +
Orders - Any standing order that must be followed at all times. For instance,
  +
never get in             Warlord Kel'Nor's
  +
way.
  +
  +
- Hazard -
  +
A condition that can lead to the causing of injuries due to being in Warlord
  +
Kel'Nor's way.
  +
  +
[Page 6]
  +
  +
- Incident
  +
- What you tell your family happened after you got in Warlord Kel'Nor's way.
  +
  +
- Joint -
  +
An operation that contains activities in which two or more divisions are under
  +
Warlord    Kel'Nor's control.
  +
  +
- Liaison -
  +
The liaison is the only person that Warlord Kel'Nor will allow to travel
  +
between his camps to             make sure
  +
that everyone is following his orders.
  +
  +
[Page 7]
  +
  +
- Manifest
  +
- A list usually carried by the liaison that can contain specifics of Warlord
  +
Kel'Nor's     ballistics.
  +
  +
-Neutral -
  +
An opponent of Warlord Kel'Nor's that may not be considered directly an
  +
Adversary.
  +
  +
- Objective
  +
- The goal which Warlord Kel'Nor is fighting towards.
  +
  +
[Page 8]
  +
  +
- Quick
  +
Response Force - Warlord Kel'Nor's special team that
  +
handles his special assignments.
  +
  +
- Raid -An
  +
operation usually run by the Quick Response Force that is a temporary seizure
  +
that may be             necessary to
  +
obtain Warlord Kel'Nor's objective.
  +
  +
- Sabotage
  +
- An act which the Quick Response Force is know for doing after a raid has
  +
taken place.
  +
  +
- Target -
  +
A target is a designated area or object that has been chosen by Warlord
  +
Kel'Nor.
  +
  +
[Page 9]
  +
  +
- Unit -
  +
Warlord Kel'Nor commands many small units that make up a larger unit.
  +
  +
- Validate
  +
- Units have to be validated before they can join Warlord Kel'Nor's command.
  +
  +
- Warning -
  +
Knowledge of impending danger. The sound of Warlord Kel'Nor's foot steps will
  +
be all the             warning you need to
  +
get out of his way.
  +
  +
- X - Marks
  +
the spot to where Warlord Kel'Nor has planned his offensive.
  +
  +
[Page 10]
  +
  +
- Yield - A
  +
yield is what is attained from Warlord Kel'Nor's directions. Raids are expected
  +
to have high             yields.
   
{{info|need book text when read}}
+
- Zone of
  +
Action - An area decided by Warlord Kel'Nor that is sub-divided from a larger
  +
area, where an             offensive
  +
action will take place.

Latest revision as of 22:16, October 2, 2018

A Mysterious Red Tome visible

A Mysterious Red Tome (House Item) (Visible)

other resources
EQ2U · LootDB · EQ2LL · ZAM · Census xml
EverQuest II Item Information
Type: House Item Subtype: Book
A Mysterious Red Tome
Icon book orange 01 (Uncommon)
This item can be placed on the floor in any house type.

This mysterious tome appears to be written in an unknown language.
 
NO-TRADE
Offers the Quest
'Locate the Legate'
Obtain: Reward from the collection quest, A Mysterious Red Tome.

What does this information mean?

Book Text

A Mysterious Red Tome (House Item)
Lorebook
Style:
LootDB Link: LootDB

{as translated from The Di'Zokian Language, which is required in order to read the Tome.}

[Page 1]

BLANK

[Page 2]

The  edict of Di'Zok Leader Warlord Kel'Nor

[Page 3]

It is the Warlord Kel'Nor's opinion that any aspiring military strategist needs to know the following             terms.

[Page 4]

- Adversary - Any person, animal, or party that refuses to follow Warlord Kel'Nor's orders.

- Ballistic - A Ballistic is anything that Warlord Kel'Nor wants fired in the air at any adversary.

- Cache - A cache is a supply of items that Warlord Kel'Nor feels are necessary.

- Dazzle - A form of attacking with something like fire or spells that can blind the adversary. These are    very effective when attached to the cache Warlord Kel'Nor's ballistics.

[Page 5]

- Encampment - A prepared position for attacking from or repairing any ballistics under Warlord Kel'Nor's command.

- Fallout - Particles that can some times break off of ballistics and or pieces of a foot soldier that might             have fired Warlord Kel'Nor's weaponry incorrectly.

- General Orders - Any standing order that must be followed at all times. For instance, never get in             Warlord Kel'Nor's way.

- Hazard - A condition that can lead to the causing of injuries due to being in Warlord Kel'Nor's way.

[Page 6]

- Incident - What you tell your family happened after you got in Warlord Kel'Nor's way.

- Joint - An operation that contains activities in which two or more divisions are under Warlord    Kel'Nor's control.

- Liaison - The liaison is the only person that Warlord Kel'Nor will allow to travel between his camps to             make sure that everyone is following his orders.

[Page 7]

- Manifest - A list usually carried by the liaison that can contain specifics of Warlord Kel'Nor's     ballistics.

-Neutral - An opponent of Warlord Kel'Nor's that may not be considered directly an Adversary.

- Objective - The goal which Warlord Kel'Nor is fighting towards.

[Page 8]

- Quick Response Force - Warlord Kel'Nor's special team that handles his special assignments.

- Raid -An operation usually run by the Quick Response Force that is a temporary seizure that may be             necessary to obtain Warlord Kel'Nor's objective.

- Sabotage - An act which the Quick Response Force is know for doing after a raid has taken place.

- Target - A target is a designated area or object that has been chosen by Warlord Kel'Nor.

[Page 9]

- Unit - Warlord Kel'Nor commands many small units that make up a larger unit.

- Validate - Units have to be validated before they can join Warlord Kel'Nor's command.

- Warning - Knowledge of impending danger. The sound of Warlord Kel'Nor's foot steps will be all the             warning you need to get out of his way.

- X - Marks the spot to where Warlord Kel'Nor has planned his offensive.

[Page 10]

- Yield - A yield is what is attained from Warlord Kel'Nor's directions. Raids are expected to have high             yields.

- Zone of Action - An area decided by Warlord Kel'Nor that is sub-divided from a larger area, where an             offensive

action will take place.
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