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EverQuest 2 Wiki
372,783
pages
Explore
Main Page
All Pages
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EQ2i
EQ2i
New to the wiki?
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FAQs
Overview FAQ
For readers
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EQ2Wire (news)
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User Guides
The Basics
Installation
Character Creation
User Interface
Movement
Your First Adventure
Exploration
Game Mechanics
Understanding Your Character
Spells and Combat Arts
Understanding Your Enemy
Combat Mechanics
Equipment and Treasure
Quest System
The Adventure
Character Development
Playing in Groups
Joining the Community
Taking up a Tradeskill
Zone Guide
Suggested Goals
Reference
Characters
Classes
Races
Spells
AAs
Achievements
Equipment
Items
Crafting
Gods
Creatures
NPCs
Monsters
Named Monsters
Factions
Creature Races
Lore and Legend
Raids
Quests
All Quests
Solo Timelines
Lore and Legend
Languages
Heritage Quests
Signature Quests
Collections
Epic Weapons
Lore
World
Norrath
Cities
Zones
POIs
Transportation
Events
Updates
Game Update 106
Update 106 Patchnotes
All Game Updates
Expansions
Terrors of Thalumbra
All Expansions
Other
Holidays
Moonlight Enchantments
City Festivals
Coming next
Tinkerfest
Nights of the Dead
Heroes' Festival
in:
Named Monsters
,
The Shimmering Citadel Named Monsters
,
Desert of Flames Named Monsters
,
and
4 more
Metallic Cobra
Tier 6 Named Monsters
Tier 6 Heroic Named Monsters
Heroic Named Monsters
A Malfunctioning Clockwork
Edit
Edit source
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A Malfunctioning Clockwork
other resources
LootDB
·
EQ2LL
·
ZAM
EverQuest II
Named Monster
Information
Zone
(
Patch
)
The Shimmering Citadel
(
Desert of Flames
)
Race
Metallic Cobra
Level
58▲▲▲
Tier 6
Heroic
Location
(
-24, 195, -231
)
Copy
/waypoint -24, 195, -231
Reported Drops
none reported, try
LootDB
.
AA Exp
unknown
Status Points
unknown
What does this information mean?
Notes
[
]
Spawns at the end of a ring event
First ring is four
small clockwork cobras
, 56 even
Second ring is three small clockwork cobras, 56^
Third ring is four different groups of clockwork cobras, either groups of six 56vv or two 56^^ - stand in a corner of the room to avoid aggroing all four groups
Fourth ring is either A Malfunctioning Clockwork or
a worn down clockwork
(56^)
The ring event restarts about 5 minutes after killing the Named or its placeholder.
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