EverQuest 2 Wiki
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#* {{Loc|1267|-3|208}}
 
#* {{Loc|1267|-3|208}}
 
#After finding a terraporter, you should click it to enter {{Zone|Sundered Splitpaw: Delving Into the Darkness}}.
 
#After finding a terraporter, you should click it to enter {{Zone|Sundered Splitpaw: Delving Into the Darkness}}.
#*This is intended to be a solo instance. However it can be done as a group, just remember that each person who has the quest must get close enough to the terraporter to get a quest update before being pulled into the zone by the first person who clicks on it. This can be accomplished by simply telling everyone to let the last person who approaches do the clicking (risky because of abductors)... or by having one person at a time approach the porter and the rest of the group members hang back far enough not to be drawn into the instance with that person.
+
#*This is intended to be a solo instance. However it can be done as a group, just remember that each person who has the quest must get close enough to the terraporter to get a quest update before being pulled into the zone by the first person who clicks on it. This can be accomplished by simply telling everyone to let the last person who approaches do the clicking (risky because of abductors)... or by having one person at a time approach and click on the terraporter and the rest of the group members hang back far enough not to be drawn into the instance with that person.
 
#*Do not allow yourself to be attacked by the "abductor" gnoll guarding the terraporter. If you are captured by the abductor, you will be sent to a different instance called {{Zone|Sundered Splitpaw: Captive Audience}} which does ''not'' advance this quest.
 
#*Do not allow yourself to be attacked by the "abductor" gnoll guarding the terraporter. If you are captured by the abductor, you will be sent to a different instance called {{Zone|Sundered Splitpaw: Captive Audience}} which does ''not'' advance this quest.
 
#Once inside, you must find what the cave has to do with the gem. To make a long story short, you need to open up a chest located at the bottom of the dungeon.
 
#Once inside, you must find what the cave has to do with the gem. To make a long story short, you need to open up a chest located at the bottom of the dungeon.

Revision as of 14:30, 13 May 2008

Splitpaw Delving into the Darkness Map

Map by EQ2MAP

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category The Thundering Steppes
Introduced Splitpaw Saga
Journal Level 20 (Tier 3)
Journal Difficulty Solo
Starting Zone The Thundering Steppes more
How to Start use /claim to claim your a darkened shard, and examine it while in The Thundering Steppes. It is called A Mysterious Shard in your claim window.
part of: Splitpaw Saga Timeline
Preceded by:
none
Followed by:
A Darkened Shard, Part 2
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

This quest can be done by all players, whether you have purchased the Splitpaw Saga Adventure Pack or not.

Steps

  1. Examining the darkened shard will give an image of the bone structure that is the entrance to Sundered Splitpaw: Delving Into the Darkness. The structure is called a Terraporter.
  2. You must go to any of the Terraporters in The Thundering Steppes to update the quest. There are 4 of them, spread along the Thundermist Road. Known locations include:
    • 710, -2, -414 ) Copy
    • 1023, -1, 247 ) Copy
    • 548, -1, -507 ) Copy
    • 1267, -3, 208 ) Copy
  3. After finding a terraporter, you should click it to enter Sundered Splitpaw: Delving Into the Darkness.
    • This is intended to be a solo instance. However it can be done as a group, just remember that each person who has the quest must get close enough to the terraporter to get a quest update before being pulled into the zone by the first person who clicks on it. This can be accomplished by simply telling everyone to let the last person who approaches do the clicking (risky because of abductors)... or by having one person at a time approach and click on the terraporter and the rest of the group members hang back far enough not to be drawn into the instance with that person.
    • Do not allow yourself to be attacked by the "abductor" gnoll guarding the terraporter. If you are captured by the abductor, you will be sent to a different instance called Sundered Splitpaw: Captive Audience which does not advance this quest.
  4. Once inside, you must find what the cave has to do with the gem. To make a long story short, you need to open up a chest located at the bottom of the dungeon.
  5. The copper key that unlocks the chest is held by The Tesch Val Fanatic. He is found at ( -126, -68, -99 ) Copy.
  6. Once you have slain the Fanatic and obtained the key, you'll find that the chest is located on top of a pillar nearby, far out of reach. You must stack up several crates that are laying throughout the zone at the base of the pillar, to build yourself a staircase up to the chest.
  7. When you open the chest you will find a slightly glowing shard. Examine this to make it fuse together with the original a darkened azure shard. The new shard will disappear and then update your quest journal. You can now exit via the terraporter at the entrance at ( -54, -65, -226 ) Copy to proceed with the quest. (There's a broken terraporter nearby, so don't confuse the two.) You will end up in Village_of_Thundermist in The Thundering Steppes.
    • Note: If you do this with a group, you still only get one key, opening the chest will get everyone a chance to grab a slightly glowing shard, they just need to right-click on the chest to retrieve their own.

You can now access the rest of the Splitpaw Saga adventure pack. The remainder of the quest is listed on the page A Darkened Shard, Part 2 (shown above as the "next step").

Reward

  • a slightly glowing shard - Examine it and it will merge with your a darkened shard, letting you access the rest of the Splitpaw Adventure Pack
  • Note: You must do this within the instance. If you leave without updating the quest you are going to have to come back and do it all over again.