Fandom


Item Quality and FlagsBearbeiten

The top box on the left has the Items tier and any flags below it.

More current information can also be found at Template:EquipInformation/doc

icatBearbeiten

The icat field is the item quality.

Valid values:

  • COMMON (or blank)
  • UNCOMMON
  • TREASURED
  • LEGENDARY
  • HANDCRAFTED
  • MASTERCRAFTED
  • FABLED
  • MYTHICAL

Case does not matter, will get turned into all uppercase by the template

FlagsBearbeiten

flags are any one or more of the following:

  • ATTUNEABLE - Must be Attuned to use, after which it is the same as NO-TRADE
  • LORE - You cannot possess more than one, and cannot mail it, nor deposit it in a shared or guild bank
  • NO-RENT - This item will vanish when you camp, exit or are LD for more than 10 minutes
  • NO-VALUE - Cannot be sold to merchants
  • NO-TRADE - Cannot be sold, given or mailed to another player or character
  • NO-ZONE - This item will vanish of you camp, exit, go LD for more than 10 minutes, or leave your current zone
  • ORNATE - You may not add any Adornments to this item (New flag with LU32)


WeaponsBearbeiten

Slot Bearbeiten

Slot for weapons is where you equip it, not how you hold it.

All non-ranged weapons should have a slot = Primary.

The only exceptions to this is the few Off Hand Weapon(s), in the game, they need slot = Secondary

wtypeBearbeiten

The wtype field, or Weapon Type, is set to one of these for weapons

  • Axe
  • Bow
  • Dagger
  • Fists
  • Great Axe
  • Great Hammer
  • Great Spear
  • Great Sword
  • Hammer
  • Mace
  • Magic Affinity
  • Rapier
  • Spear
  • Staff
  • Sword
  • Thrown Weapon

dtype Bearbeiten

The dtype field is made from 2 different pieces of info, the Wield Style and Damage type.

Note: This text is case sensitive, please make sure to match all upper and lower case letters exactly

Wield StyleBearbeiten

  • One-Handed - Primary Weapon Slot only
  • Two-Handed - Primary Weapon Slot, Secondary Weapon Slot unusable
  • Main Hand - Primary Weapon Slot only, rarely used, mostly for epics
  • Off Hand - Secondary Weapon Slot only, even more rare

Damage Type Bearbeiten

  • Piercing - Daggers, Rapiers and Spears
  • Crushing - Staffs, Maces, Hammers, Great Hammers and Large Rocks
  • Slashing - Swords, Axes, Great Swords, Great Axes and Polearms

Ranged Weapons Bearbeiten

Both types of Ranged weapons need some extra info, delay and range

Example:

 range = 2 - 35|
 delay = 6.0|

BowsBearbeiten

For bows, set

  • wtype = Bow
  • slot = Ranged
  • dtype = (leave it blank/empty)

Thrown WeaponsBearbeiten

For throwing weapons, set

  • wtype = Thrown Weapon (please note, this is Thrown, not Throwing)
  • slot = Ranged
  • dtype = (leave it blank/empty)

ArmorBearbeiten

For armor, both shield and non-shield, the dtype field is reused in a way to describe the armor

Body Armor Bearbeiten

For non-shield armor, dtype tells what what the armor is made of.

One of:

  • Cloth Armor
  • Leather Armor
  • Chain Armor
  • Plate Armor

Shield Bearbeiten

For shields, set slot = Shield, and use dtype for the type of shield.

One of:

  • Buckler
  • Round Shield
  • Kite Shield
  • Tower Shield

The RestBearbeiten

  • Link: Optionally, this will display a link you can cut and paste in-game to examine an item. This is exactly the same as clicking on an item someone linked to you.
Nutzung von Community-Inhalten gemäß CC-BY-SA , sofern nicht anders angegeben.