User:Chillispike/Gear Guide

Goal of this Guide is to show how should/can progress gear wise while you level up depenting on your class

Mage/Priest
Int and sta are the main stats for mage, but it's better to loose like 5-10 points of int if you can gain 1 or 2% potency Wis and sta are the main stats for priest, but it's better to loose like 5-10 points of wis if you can gain 1 or 2% potency Main blue stats
 * Crit chance - this should be goal number 1 to get to 100% as fast as possible (Can be hard to get it to a decent amount, but focus on it)
 * Till Level 90 should be 100%
 * With the DoV Zones you need to boost it since mobs have critical avoidance which reduces your chance to land a crit hit
 * Group Zones 160%+
 * x2 Zone 160%+
 * Raid Zone 230%+
 * Drunder easy 280%+
 * Drunder HM 320%+
 * Crit bonus - Nice effect but use less if you no crit chance
 * Potency - Good and get's more powerfull with Increased Crit Chance
 * Casting Speed - many items have it's possible to get 100% Cast speed till level 80
 * Reuse speed - When you have 100% castspeed in fights raise this over Casting speed
 * Spell weapon stats .... only worth considering if you have a Ranged Focus item
 * Recovery Speed - Every Spell has 0.5 sec recovery time a raise of this will effect your outgoing Spell Dmg

Scout/Fighter
Agi and sta are the main stats for scout, but it's better to loose like 5-10 points of agi if you can gain 1 or 2% Crit bonus or Multiattack Str and sta are the main stats for fighter, but it's better to loose like 5-10 points of str if you can gain 1 or 2% Crit bonus or Multiattack
 * Multiattack - as important as Multiattack 100% should be the first goal then raise as much as you can
 * Crit chance - this should be goal number 1 to get to 100% as fast as possible (Can be hard to get it to a decent amount, but focus on it)
 * Additional effect of Crit Chance is the boost for Autoattack Dmg which should be like 30 to 60% of your outgoing dps
 * Till Level 90 should be 100%
 * With the DoV Zones you need to boost it since mobs have critical avoidance which reduces your chance to land a crit hit
 * Group Zones 160%+
 * x2 Zone 160%+
 * Raid Zone 230%+
 * Drunder easy 280%+
 * Drunder HM 320%+
 * Crit bonus - Nice effect but use less if you no crit chance - effects Autoattack
 * Potency - Good and get's more powerfull with Increased Crit Chance, Doesn't effect Autoattack!
 * Casting Speed - not really needed since CA's have a casting time of 0.5 seconds, raise the rest before you boost this to 100%
 * Recovery Speed - Every CA/Spell have 0.5 sec recovery time a raise of this will effect your outgoing CA/Spell Dmg