Cap

All stats have a maxima in the game where the addition of further points has no effect on performance. These are referred to as caps.

Stat Cap = Racial Starting Stat + (7 * Level)

Example: A level 70 Iksar with a starting INT of 20 has an INT cap of 20+(7*70) or 510

Skill Cap = 6 * Level

Example: A level 70 player has a stat cap of 420, which means that even though she has a slashing of 350 with +80 slashing bonus from buffs and gear, only 70 points of the increase in slashing has an effect. The extra 10 points in slashing have no effect.

In-combat HP Regen Cap = 3 * Level In-combat HP Regen Cap (from Items) = 3 * Level * 0.5 In-combat Power Regen Cap = 1.5 * Level In-combat Power Regen Cap (from Items) = 1.5 * Level * 0.5

Example: A level 60 player is decked out in power regen items and has the equivilent of 50 power regen per tick thanks to their items. She is also in a group that has an Illusionist who is giving her another 50 power regen per tick. Since the cap from her items is 1.5*60*0.5=45, she only receives 45 power per tick from her gear. The cap for total power regen at her level is 1.5*60=90. With the 45 power per tick from her items, she would only receive 45 power per tick from her group buffs as well. Any additional buffs or power regen gear would have no effect on her power regen.

Mitigation Cap = 80%

Mitigation percentage is determined by the following formula:

Total Mitigation / (100*Level) = Mitigation% vs. a mob the same level and ability

Example: A level 70 Guardian with 5000 mitigation would mitigate 5000/(100*70)=71.4% of a hit from a level 70 mob. If they buffed their mitigation up to 6000, they would mitigate 80% because 6000/(100*70)=85.7% which is above the cap. This same This only works for even level non-epic mobs. There is an unknown modifier for higher and lower level mobs as well as epics for determining mitigation, so the cap is unknown at this time.

Spell Mitigation Cap = 80%

The actual formula for determining spell mitigation is unknown at this time.

Avoidance Cap = 80% Base = 80% Blocking Cap = 70% Parry Cap = 70%

The formula for determining avoidance based on the three subsets of avoidance is unknown at this time.

Haste Cap = 100%

DPS Bonus Cap = 100%