Marus Xand

ZONE:  The Vigilant: Rescue NAME:  Marus Xand  LEVEL: 96 ^^^ Heroic CLASS: Berserker NOTES: Last named monster in instance. QUEST: Must be killed for The Captain's Crystal (Final component for access to the x2 raid instance, The Vigilant: Final Destruction)

POSITIONING: When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and north of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the southern end of the "room". It is best to fight him in this location.

At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.

ADDS: When he finally comes to rest on the southern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war" and collectively do less than 500 damage per second. The minions of war can be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. It is not a stoneskin, it is not a block, and parsers will simply classify the incoming damage as "No Damage."

During the time when these adds are present, anyone who is north of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)

If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the south and the adds will spawn again and you will repeat the process of burning the mages of war.

DAMAGE IMMUNITY: Burning down all the mages of war will cause his immunity to wane and make him vulnerable. Note: it was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.

ATTACKS: In over a dozen parses, I have *never* recorded a critical hit of any type from Marus Xand.

His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.

His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.

SPECIALTY ATTACKS: Quadruble Axe Attack is a massive slashing single-target attack performed roughly once ever 5 minutes that hits for an average 45,000 damage.

Brutal Charge is a slashing attack that averages for 14,000 damage and is performed roughly once a minute.

When teleported behind his "line" you are subject to his ranged attacks (which seem to be much more severe than any of his normal melee attacks), but is it unclear whether those attacks are specialty attacks or merely slash/pierce attacks.

Note: Tallon's Barb and Tallon's Order ARE NOT unique to this named monster - those are the random arcane and trauma detrimentals that occur when you are aboard any of The Vigilant instances.

DETRIMENTALS: Like many named monsters in Sentinel's Fate, he regularly cures himself of the effects of spells and combat arts.

Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards.