Globe of Swift Travel

The Globe of Swift Travel replaced the vast majority of bells, carpet rides to get to the dock of Sinking Sands, and can now be used in addition to Griffon Towers and boat rides that were once the only way to reach Butcherblock Mountains.

Travel Locations
The Globe of Swift Travel connects virtually all of the zones that are located on "normal" land, those that are (typically) near a port, or larger zones that connect to a major player-inhabitable city. In other words, to reach zones that float like islands in the sky or that exist in another plane of reality, you still need to use Ulteran Spiress or Druid Rings in many cases. Some exceptions are described at the end of this section.
 * When using the globe you can only see the The City of Freeport and Neriak if your character is from a city of an "evil" alignment. The same holds true for Qeynos and characters that hail from a city of a "good" alignment.


 * When you click on the globe, a map opens and the following options will appear:

player-inhabitable (yes, I know about the err one house by the Coldain craft area. This is a work in progress. Hold on!)
 * The City of Freeport and Neriak, City of Hate only if your charcater is "evil"
 * Qeynos only if your character is "good"


 * The following connect to player-inhabitable starter cities that will allow you to travel within them:


 * Frostfang Sea is where you'll find New Halas
 * Greater Faydark is where you'll find Kelethin
 * Timorous Deep is where you'll find Gorowyn


 * Antonica
 * Thundering Steppes
 * Commonlands


 * Enchanted Lands
 * Nektulos Forest


 * Feerrott
 * Zek, the Orcish Wastes


 * Everfrost
 * Lavastorm
 * Sinking Sands


 * Butcherblock Mountains


 * Fens of Nathsar
 * Kylong Plains
 * Jarsath Wastes


 * Moors of Ykesha


 * Cobalt Scar
 * The Great Divide


 * Isle of Mara

Exceptions

 * Though they are located on a landmass, the zones with Destiny of Velious expansion must first be accessed by taking the Globe of Swift Travel to Sinking Sands and hailing an Othmir emissary on the docks.
 * In order to travel to Vesspyr Isles, you must travel to Great Divide and use a Dragon Ring.
 * Players who've completed the Chains of Eternity signature questline can use any druid ring. (Adventuring)
 * If you or someone you know has completed the certain collections or who has completed the Making the Connection


 * Some smaller zones like Rivervale will not be found on the globe.

Locating a Globe of Swift Travel
The globes are typically found near docks, since they replaced the bells that were once used to travel from various ports in Norrath.

Other Travel Options
The Globe of Swift Travel is not the only travel option. When you are in cities there are special teeportation pads to get around.

When you are in zones, you can access Griffon Tower, Sokokar, Magic Carpets and of course, Ulteran Spires and Druid Rings. Some docks also have boats rides for those who enjoy leisurely travel.