Halls of the Seeing/Spoiler

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Zonewide Cautions

 * Pathing mobs are a target of opportunity. Grab them as soon as you can, and get them dead.  Some of them have a wandering path that'll take 1+ hours to complete.
 * This zone does drop relic, but it's rare. You'll get a lot of treasured chests from trash mobs.
 * Clickable things around this zone can, and will get you killed. Some are transporters, some do nothing.  It's best just to leave them all alone.
 * Some rooms in this zone are trapped. Trigger the trap by having someone in the raid inch up into the room.  When the trap spawns it'll agro on a random member of the raid, so have your MT spamming TAB while somewhere in the raid.
 * There are non-agro statues around the zone. When you get close to them, they will agro.  Ensure your tank is either fear iummune, or is crouching and walking for these fights, so the tank doesn't get feared into loads of other mobs.