Alchemist

Alchemists create Combat Art Distillations for Fighters, Poisons for Scouts and Potions for general consumption.

Combat Art Distillations
All Combat Art Distillations (Apprentice II through Apprentice IV) have the same basic recipe. The only difference for an Adept III art is the substitution of a Rare Loam for the one of the Loams.
 * Tiers 1-2: 2 Roots, 1 Gems, 2 Loams
 * Tiers 3-4: 3 Roots, 2 Gems, 2 Loams
 * Tier 5: 4 Roots, 3 Gems, 2 Loams

Poisons
For the advanced poisons (Neophyte through Grandmaster) substitute a Dust for one of the required Loams.
 * Tiers 1-2: 1 Roots, 1 Loam (Neophyte poisons add 1 Soft Metal)
 * Tiers 2-5: 1 Roots, 1 Soft Metal, 1 Loam

Potions
For the advanced potions (Neophyte through Grandmaster) substitute a Dust for one of the required Loams, and add a Soft Metal.
 * Tiers 1-5: 1 Roots, 1 Soft Metal, 1 Loam

Fuel Costs
NOTE: ''All crafting uses Fuel. Fuel for Alchemists is Candles. The amount of fuel increases steadily for tiers 1-6, and the cost of the fuel also increases. Tier 7 increases the required raws but the amount of fuel remains the same as tier 6''. Fuel required is always doubled for Mastercrafted items (such as Adept 3 Combat Arts).