Mercenaries

Mercenaries are NPCs for hire. When you hire a mercenary it takes up a group slot, has a monetary fee, and takes a small slice of experience from your adv xp. In order to hire a mercenary, you must own the Age of Discovery expansion.

A mercenary's purchase price varies by level. There is a larger upfront fee (5 Plat at Level 90) the first time you acquire that mercenary (hence it is a good idea to hire your mercenary at a low level as they will become progressively more expensive at the higher levels). The mercenary will then charge you an upkeep fee every 30 minutes; this amount also is increased as you level up. Level 90 upkeep fee is 25g per 30 minutes or on a respawn, after the mercenary is killed. Once you dismiss the mercenary you must also pay the upkeep fee to bring them back. Like any group member, mercenaries take their cut of experience and coin, but they do not take loot items. Note that you can prevent the mercenary from taking any coin by going to Group Options and unchecking the Default Auto Split Coin box.

Mechanics
There are many mercenaries to chose from: healer, tank, melee dps and caster dps. Healers and the dirge have a chance of actually rezzing you! No need to guess, their icons show their Archtype, and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries.

You can manage your mercenary's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.

The suspend timer is 1 minute. If you suspend your mercenary, you'll have to wait 1 minute to unsuspend/resume them. When a mercenary dies, he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume. Each time you resume your mercenary, you will pay the upkeep.

If a mercenary loses too much confidence they will panic and suffer from a stat decrease. Avoid this by keeping aggro.

Right clicking on a Ranger Merc's Merc window will allow you to use the tracking skill.

Mercenary Slash Commands

 * /merc ranged
 * /merc melee
 * /mercname
 * /merc attack
 * /merc backoff
 * /merc preserve_self
 * /merc preserve_master
 * /merc suspend
 * /merc resume (unsuspends the mercenary)
 * /cl_ignore_merc_chatter {true/false}
 * /togglemerc (Toggles the display of the Mercenary information and command UI window)

Locations
If you see one mercenary hanging around, there's likely more nearby. It is possible to sneak into other cities and hire their mercenaries. Once you have hired "foreign" mercenaries, they will appear also in your alignment's Mercenary Den. These semi-instances are located in Qeynos (Basement of Fish's Alehouse, Qeynos Harbor) and Freeport (East Freeport, under the harbor building, )

Standard Mercenaries
Not in game yet:
 * Beastlord
 * Bruiser
 * Coercer
 * Illusionist
 * Channeler

Ancient Mercenaries
The Ancient Mercenaries have bonuses when used within Skyshrine. To hire an Ancient Mercenary, you must be able to go to Skyshrine: The Forbidden City of Dracur via the portal in Skyshrine at (10,000 Claws of Veeshan faction required). Note- In order to speak/hire them it requires you to have completed To Speak as a Dragon quest. In order to get the key that will unlock the mercenaries, you need to defeat Dozekar in the quest; Revelations in the Temple. This is the final quest in a series that begins in Skyshrine: The City of Dracur. Speak to Hazhem (10.33, 1.36, -12.49) to begin the quest. Bring Overstocked Manastones with you, as you will be drained of power quite often. After you kill Dozekar, turn in your quest to receive the key. Return to the starting zone in Skyshrine and use the portal Skyshrine; The Forbidden City of Dracur (-29.59, -0.41, -7.17). In one of three zones there you will find and be able to unlock your mercenary. Good luck.

Ancient Mercenaries cost to hire and  upkeep every 30 minutes (at level 90).


 * Laborine Construct (Monk) - Lyceum of the Recondite
 * Archon Construct (Inquisitor) - Dracur Prime
 * Demolisher Construct (Brigand) - Covenant District

Elite Mercenaries
Information on Elite Mercenaries is... that they're rare and more powerful. The Elite Mercenaries roam the world until hired, after which that mercenary will despawn for a while from the world, so there will be gaps between players being able to find them.

Elite Mercenaries are more expensive than normal mercenaries. They cost to hire and  upkeep every 30 minutes (at level 90 - 95). All their spells are mastered, they do not return to start locations like the rest of the normal mercenaries when dismissed.

The suspend timer is 5 minutes. If you suspend your mercenary, you'll have to wait 5 minutes to unsuspend/resume them. When a mercenary dies, s/he becomes suspended. You can resume him/her from the mercenary window in your persona or you can type /merc resume. Each time you resume your mercenary, you will pay the upkeep.

Reported locations for the various Elite Mercenaries below will be found on their individual pages. Tracking or even asking a guard can also give you clues as to their current location.

SOE Live Mercenaries
Available as a /claim item only for those who attended SOE Live 2012.

Chains of Eternity Collectors Edition Mercenaries
Available only for those who purchased the Chains of Eternity Collectors Edition.

"Mercs are per character. You can choose either the Templar or the Paladin Lujien (werewolf) in Freeport or Qeynos mercenary dens.  They will both be available for you to hire on all your characters.

The Collector's Edition mercs have significantly higher stats and confidence than the standard mercs (they can take a lot more of a challenge before they cower/debuff).

The Collector's Edition mercs will cost the same to hire as the standard mercs."

Chains of Eternity Mercenaries
Hireable after you loot their respective (coins/contracts) from a heroic CoE instance.

ToV Expansion Mercenary
Available as a /claim item only for those who have purchased the Tears of Veeshan Expansion. Note: Daeron will appear in the Mercenary den of each city only after you activate the token in your inventory that appears upon claiming it.

Altar of Malice Expansion Mercenaries

 * Quaar the Feral - Urzarach Berserker. Hire at Death Weave Isle (909, 43, -972)
 * Lorr'kejut - Allu’thoa Inquisitor, Hire at North Dshinn (-1186, 158, 1032)
 * Lady Belizabart Killigrump - Pirate Brigand. Hire at Death Weave Isle (267, 7, -872)
 * Zun Tek'Xakra - Akhevan Troubador. Hire at Grim Shales (-1123, 87, -1124)
 * Zelbie Whackya - Pygmy Paladin. Hire at South Dshinn (-717, 13, 238)

Tinkerfest Mercenaries
Hireable after you complete the The Reticent Tinkerer quest in Steamfont Mountains during Tinkerfest. They can be located inside Redd's Abode which is located in the Gnomeland Security Headquarters in Steamfont Mountains. Access to Redd's Abode is available after Tinkerfest as long as your character has completed the quest during Tinkerfest.

Veteran Reward 10 years Mercenaries
Claim an item with the /claim command and use it to unlock. You can recruit them in the Mercenary Den

Comparison Table of Mercenary Stats at Level 95
Note: Work in progress: Mercenary stats are now more affected by the owning character's stats and have been upgraded in other ways with Tears of Veeshan. This table has not been updated to reflect new stats.

Mercenary has self or group buff that affects this stat = * Mercenary Health is affected by owner STA (based on 95 Troub with 6053 STA = ** Needs to be recalculated with new Post-ToV DPS/MA changes = ***

 