User:Alinor/ToV Info

Everyone

 * Raiders need 600 Crit Chance for EM raiding, 650 CC for HM raiding. Need more crit chance? Go to Cardin Ward and buy the red and yellow Crit Chance adorns.


 * Raiders need health of ~400,000+. The crafted Astral Adornment of Endurance (Superior) adds +37 STA, which gets you more health than the red or yellow health adorns.


 * Plan to "mix and match" gear from the new expansion. There won't be one set customized for your class. You'll need to select pieces to get the stats you need, and make use of reforgers. Ratagnan over at ZAM put together a [|very handy comparison] chart of armor rewarded by the overland quests that can be a big help in planning.


 * The new purple adorns for beefing up your new TOV armor will be crafted, so adorners need to grab these recipes ASAP and start churning them out. Purple adorns can be purchased with Draconic Etmya or crafted for fewer Etmya.


 * There are new special gems to also insert into armor. Yellow, Green, and Blue all can be purchased with Draconic Etmya or crafted for fewer Etmya. Red Gems drop from zone bosses and avatars. Purple Gems can be obtained by trading in 3 red gems (per Feldon).

Reforging:

 * A large number of changes to the reforging system are happening with the expansion (per Endymion). Expect to have your adorns popped off and existing reforging reset on release day.


 * The price of reforging has gone up sharply. You'll want to use tools such as Dragon's Armory and Kokotewa's DPS Projection Calculator to do "what ifs" before you reforge.


 * AoE Auto-Attack is the best stat to reforge from (it gives the best point return).


 * Cast Speed has the next best reforgability

Tank Classes:

 * Raiding tanks may need ~700,000 hit points.


 * Look for “Defense Focused” armor sets from the expansion which include a health set for each armor type. Leather and plate specifically get Block and Mitigation to go along with their health sets (per Kander).


 * Strikethrough hard-caps at 100%.

Melee Classes:

 * Multi-Attack and DPS Mod have been swapped (per Xelgad). The example given was, "600 DPS mod will make your attacks hit 7× harder (instead of 7 times per swing) while 200 Multi-Attack will give you 1.25 extra attacks".


 * Flurry has not changed. It is more valuable because Multi-Attack and DPS Mod were swapped, and thus auto-attacks hit much harder, making flurry hit harder (per Xelgad).


 * Haste soft-caps at 200% and over-caps into Flurry.


 * DPS soft-caps at 600, giving your Auto Attack ×6 your normal damage. After 600 you'd need 1000% for ×7, and 1600 for ×8.


 * Multi Attack soft-caps at 200 for 1.25 extra attacks. At 300 it should be ~1.35, at 400 ~1.45. Over 200 you run into diminishing returns.


 * AoE Auto Attack hard-caps at 100%.


 * Weapon Damage Bonus adds to the base damage of your weapons, before Haste, DPS or Multi Attack.


 * Weapon Skills (Slashing, Piercing, Crushing) do not seem to cap.


 * Look for “Auto-Attack Focused” gear from the expansion which use Weapon Damage Bonus to replace Potency, and then have Attack Speed, Damage Per Second or AE Auto-Attack Chance as the extra stat (per Kander).

Mage Classes:

 * Look for "Ability Focused” gear that has Potency, Ability Modifier, Reuse Speed and Casting Speed (per Kander).


 * Spell Weapons now use the same autoattack stats as melee weapons (see above), except there is a separate Spell Weapon Damage Bonus.


 * Casting Speed soft-caps at 100%, and overcapping should go into Doublecast at 1 every 20.


 * Ability Reuse hard-caps at 100%.


 * Recovery Speed hard-caps at 100%.


 * Casting Skills (Focus, Disruption) do not seem to cap.


 * Enchanters will probably want some “Auto-Attack Focused” gear from the expansion.


 * Conjurors will want a lot of Doublecast. Go for 100%+ on Casting Speed, Recovery and Reuse and no (hardly any) Multi Attack or DPS. Put your adornments into Potency and Crit Bonus and Magical Skill, plus Ability Mod.

Priest Classes:

 * Cloaks and belts from the expansion in particular will have Potency.


 * Gear choices from the expansion will vary depending on whether or not you are a Battle Priest. Some healers may want the "Ability Focused" gear (see under Mages), Battle Priests may want more "Auto Attack Focused" gear (see under Melee).


 * Skyshrine priest food (Draconic Battlepriest's Mending Meal) was better than the new Liquamen Fillet at the end of Beta still, due to heal amount.