Scrying

i'm still writing/wording this, i'll turn it loose to kodia when i'm done.



overview
Scrying is the act of using a scrying stone at a special location to reveal what might hidden.

real answer: find a ring of rainbow lights, examine/use a stone to start the slot machine like event, and wait for your result.

the past
as far as i can tell, scrying, the stones and all, have been in the game since the begining (or very shortly after). the lore article here The Scrying Stones and the SoE article date back to January of 05, only few months after launch.

i'm hearing stories of the stones costing ALOT more back in the day, upwards of 1g each, a time when coin was scarce. this is unconfirmed.

the stones
to use the scrying rings, you need scrying stones. these are sold by 2 special merchants.

The stones are each. If you plan on using them, i recommend just buying a whole stack now, it sucks to run out mid event.

If your going to be using these stones alot, remember where your merchant is, you will be returning often.

The Merchants
'Good' players can only purchase from TS, and 'Evil' from Nek.
 * the Ratonga Liets Rolyat @ the docks in Thundering Steppes
 * the Iksar @ the docks in Nek Forest

The Rings


Its a ring of rainbow light 'escaping' from the ground. it will vary somewhat based on your graphic settings. anything from a single "edge" of light to a pretty look looking multi ring/line effect.

Much like harvesting nodes, the tend to appear in the same areas but not the same location (most of the time). a separate page will be created to try to catalog the areas in which they apear frequently.

They seem to like t2(aton/cl), 3(ts/nek), and 4(el/zek) zones the most. i cant recall if i've ever seen them in t5(lava/frost/feerot), but i think i have. i'm pretty sure i've never seen in them in t6, but it alot harder to see them in the sand during the day. havent spent much time in t7 yet, but i'm willing to bet they dont pop up there (seems like it was yet another game mechanic that got left behind)

again, like nodes, if left alone, the rings will sit around for then vanish or jump to a new area.

they have an internal timer on them, once you start using one, the clock starts. when the time is up, its 'used', but it may not vanish. you can get around 7, sometimes 8 scry's on a ring before its 'used'. this is not a per person timer, once anyone starts using it, the clock starts ticking, but multiple people can use one ring at a time.

note: as long as it doesnt vanish, you can play again, just move away from the ring about 5-10 meters (mind your aggro) and move back. think the distance you can walk away from a merchant before it closes the window. doing this, you can get upto 3 sets of runs at 1 circle!

The Event
ok, so you have your stones, and you've found a ring. now what? just examine a stone to start (drag the stone onto a hotbar makes it simpler)

you will get 3 messages about 'runes' flash across your screen in your notification window.

There are 3 runes
 * Tree
 * Sword
 * Coin

each of them will "pulse" a 'brightness' and a 'color'

there are 4 brightnesses:
 * Dim
 * Soft
 * Bright
 * Brilliant

there are 4 colors:
 * White
 * Red
 * Blue
 * Green

someone correct me(this) if i'm wrong, but thats 4096 combinations. 4096 = 16^3

The Results
there are N different outcomes: you have to wait a few seconds to the event to 'finish' before you can try again
 * nothing

aka, a mob. a 'disturbed corpse' will pop and aggro (even if gray)
 * you disturbed something

level is usualy between tier2 and tier3 (15-25), anywhere from vvv to ^^^ in difficulty this might be random, we wont know till we build a complete table this most likely scales with the zone also
 * note: this is semi buggy, as it sometimes will just take off running after a group member, regardless of distance.

aka stuff
 * you find

See next section for full details

Ooo, Shiny things!
again more randomness.

everything you get will have an alternate prize of more stones. the number of stones is determined by the 'worth' of the item.

remember 1 stone = 10s, so an item that has 3 stones as an alternate is worth 30s or 3 stones.

your possibilties are... 1 silver coin = 1 stone varying size purses have different amount of coins.
 * coin purse

there is also a very rare event of 1 Gold coin or 100 stones (thats )

i've personally seen 25's and 50's.

all these share common examine text:
 * artifacts


 * This item will probably be more valuable to a collector of artifacts than it is to me!

sell these back to stone merchants for full (stone * N) price, if you sell to any other merchants (intown or not) you will only get 80% of worth.


 * equipment

ones i've seen, might be more
 * Rusted Ancient Boots
 * Ancient Chainmail Shoulderplates
 * Ruined Ancient Bangle 2
 * Ruined Ancient Ring 2
 * Frayed Ancient Sleeves 3?
 * Ancient Hardened Helm 10

N=stones

these have the same 'value' system as the artifacts and books, but you can sell them at standard merchants for 100% stone price NOT the stone merchant.

use these, or sell to merchants like artifacts
 * books

see Training Tomes

- anything below this line is still from the research phase, article is being formed above.

quests

 * A Scrying Shame

rewards
all rewards are offered with an alternative of more scrying stones equivalent in worth

coin purse

 * An Ancient Silver Coin 1
 * An Ancient Gold Coin 10

gear

 * Frayed Ancient Sleeves 3?
 * Rusted Ancient Boots
 * Ancient Chainmail Shoulderplates
 * Ancient Hardened Helm 1
 * Ruined Ancient Bangle 2
 * Ruined Ancient Ring 2

loot

 * A scrying stone
 * a damaged ancient basket
 * an intact ancient comb
 * a damaged ancient vest
 * a damaged fetish 1
 * a damaged ancient basket 1
 * a damaged urn 1
 * a damaged ancient plate 2
 * a lightly damaged ancient medallion
 * a perfectly preserved lobster

tomes

 * Training Tomes
 * tomes can be sold back to the stone vendors like loot

links

 * the soe lore page
 * The_Scrying_Stones local copy of the SoE Lore
 * Training Tomes
 * a scrying stone
 * Artifact Rainbow Lights@RGPexpert
 * *very good here