Secondary Tradeskills

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Introduction
Secondary Tradeskills were introduced with the Echoes of Faydwer expansion. Currently, there are only two types of secondary tradeskills: Tinkering & Transmuting.

Mechanics
Secondary Tradeskills use a skill-based system similar to tradeskills in the original EverQuest. Advancement comes by increasing skill, and recipe books require a certain minimum skill in order to be scribed. There is NO experience system or experience bar for secondary tradeskills.

By default a perosn's secondary tradeskill is not declared. A secondary tradeskill can be declared at Artisan Level 10. A person can only become skilled in one of the two secondary tradeskills. Upon declaring a secondary tradeskill, the artisan gains -Info under NDA- skillpoints in the selected discipline and cannot change their decision.