Mystic spells

1 - Chilling wind - Deals instant cold damage and reduces the movement speed of the target. 1 - Minor Aid- Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. 2 - Haze - An impairment that decreases target's attack speed and offensive melee skills. 3 - Fever - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 3 - Minor Ritual - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 4 - Minor Auspice - An augmentation that increases the health and power of the mystic's ally. 5 - Runic Mark - A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 6 - Cure Noxious - Cures noxious impairments on the target ally. This includes poison and disease effects. 6 - Summon Food and Water - Summons food and drink for the chosen ally. 7 - Aid - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. 7 - Enfeeble - An impairment that decreases the enemy strength and stamina. 8 - Revive - Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. 9 - Cold Wind - Deals instant cold damage and reduces the movement speed of the target. 9 - Enduring Breath - An augmentation which grants an ally the ability to breath under water. 10 - Ritual - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 10 - Wailing Haze - An impairment that decreases target's attack speed and offensive melee skills. 11 - Sickness - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 11 - Spirit Guide - Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest. 12 - Spectral Ward - Applies a powerful ward for a short duration that prevents damage to target ally untill the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 13 - Cure Trauma - Cures trauma impairments on the target ally. This includes slashing, piercing and crushing effects. 3 - Phantasmal Spirits - Mesmerizes all enemies naer the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. 13 - Spirit of the Wolf - Increases the movement speed of an ally while out of combat. 14 - Breath of Spirits - Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. 14 - Wards of Spirit - Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maxiumum amount of damage. 15 - Eidolic Ward - Applies an emergency ward for a short duration that prevents damage to target ally untill the ward has absorbed its maximum amount of damage. f any absorbtion remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. 15 - Totemic Aid - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. 16 - Auspice - An augmentation that increases the health and power of the mystic's ally. 16 - Spiritual Seal - A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. 17 - Grey Wind - Deals instant cold damage and reduces the movement speed of the target. 18 - Healing Ritual - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 18 - Sprit of the Bull - A group augmentation that increases Strength and Stamina for the Mystic's group. 19 - Cure Elemental - Cures elemental impairments on the target ally. This includes heat and cold effects. 19 - Ghostly Ward - Applies a powerful ward for a short duration that prevents damage to target ally untill the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 19 - Runic Symbol - A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 20 - Udor's Spirit of the Hawk - Covers the form of the caster with an illusory image. 20 - Ursine Elder - The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. 21 – Delusion - An impairment that decreases the enemy strength and stamina. 22 - Path of the Grey - Ressurects a dead ally. This spell can be use din combat and has a longer range than normal. 22 - Replenishment - Instantly heals some of the target ally's health. This also increases the target ally's maximum health for a short duration. 23 - Water Spirit - Augmentation which grants the mystic's group the ability to walk and breath under water. 23 - Cold Fire - An impairment that deals cold damage over time to the enemy. 24 - Keening Haze - An impairment that decreases target's attack speed and offensive melee skills. 25 – Miasma - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 26 - Ancestral Ward - Applies a powerful ward for a short duration that prevents damage to target ally untill the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 26 - Cry of the Ancients - An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. 27 - Quelling Spirits - Mesmerizes all enemies naer the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. 28 - Cure Arcane - Cures arcane impairments on the target ally. This includes magic, mental and divine effects. 28 - Spiritist's Salve - Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. 28 - Wards of Shadow - Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maxiumum amount of damage. 29 - Prophetic Guard - A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited time. 29 - Spiritual Replenishment - Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 30 - Form of the Builder - Covers the form of the target with an illusory image. 30 - Omen - An augmentation that increases the health and power of the mystic's ally. 30 - Umbral Fortitude - A group augmentation that increases the noxious resistance and health pool of the mystic's group.The noxious resistance protects more against poison than disease. 31 - Touch of the Grey - Deals instant cold damage to the enemy and reduces the movement speed of the target. 32 - Anger of the Ancients - Deals instant disease damage to the enemy and surrounding encounter members. 32 - Spirit of the Rhino - An augmentation that increases Strength and Stamina for the Mystic's group. 32 - Spiritual Healing - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 33 - Runic Shield - A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 34 - Ursine Oracle - The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. 35- Fallacy - An impairment that decreases the enemy strength and stamina. 35 - Grim Lethargy - An impairment that decreases the attack speed of the enemy and surrounding encounter members. 35 - Slithering Form of the Serpent - Covers the form of the caster with an illusory image. 35 - Umbral Trap (Bloodline Chronicles expansion spell) - Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration. 36 - Fields of the Grey - Ressurects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal. 37 - Icy Flames - Deals cold damage over time to the chosen enemy. 38 - Howling Haze - An impairment that decreases target's attack speed and offensive melee skills. 39 - Mourning Soul - Impairment that decreases target's combat attack damage. 39 - Pox - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 40 - Ancestral Aegis - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 40 - Haero's Aura of Awareness - Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm. (yes, it says defiler but Mystics can use it. Whether it's a typo, or we aren't supposed to, I dunno) 40 - Howl of the Ancients - An impairment that reduces the Stamina, Noxious resistances and Elemental resistances to an entire enemy encounter. 41 - Accordant Spirits - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. 41 - Eidolic Savior - If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is place don them. This spell cannot be interrupted, does not require any power and has a very fast casting time. 42 - Fading Spirit - Cures noxious and arcane impairments on the mystic's group. 42 - Transcendant Blessing - Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. 42 - Umbral Ritual - Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed the maximum amount of damage. 43 - Prophetic Shield - A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. 43 - Rejuvenating Chant - Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 44 - Eidolic Mettle - A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. 44 - Prophecy - An augmentation which increases the Health and Power of the mystic's ally. 45 - Form of the Great Stag - Covers the form of the caster with an illusory image. 45 - Ire of the Grey - Deals instant cold damage and reduces the movement speed of the target. 45 - Shadowy Attendant - Summons a protective spirit which cannot move or attack but casts beneficial spells on the Mystic's allies. 46 - Enlightened Healing - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 48 - Fury of the Ancients - Deals instant disease damage to the enemy and surrounding encounter members. 46 - Spirit of the Elephant - A group augmentation that increases Strength and Stamina of the mystic's group. 47 – Avatar - An augmentation which increases Strength, Stamina, Agility. 47 - Runic Talisman - A group augmentation that increases the physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 48 - Ursine Prophet - The mystic takes on the form of a bear, increasing strength and maximum health. Whlie in this form, the mystic also gains the ability to see stealth creatures. 48 - Wards of the Eidolon - Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time. 49 – Chimerik - An impairment that decreases the target's strength and stamina. 49- Dreadful Lethargy - An impairment that decreases the attack speed of the enemy and surrounding encounter members. 50 - Oberon - Grants a powerful ward to a chosen ally. Thisward will slowly regenerate absorbtion for the duration of the psell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. 50 - Recall of the Grey- Ressurects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat. 50 - Talisman of the Spiritist- Covers the Mystic in a sparkling essence. 51 - Arctic Flames - An impairment that deals cold damage over time to the enemy. 52 - Torpor - Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost. 52 - Weeping Haze - Impairment that decreases target's attack speed and offensive melee skills. 53 - Fevered Pox - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 53 - Grieving Soul - Impairment that decreases target's combat attack damage. 54 - Sacred Aegis - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 54 - Scream of the Ancients - An impairment that reduces the stamina, noxious resistance, and elemental resistance to an entire enemy encounter. 55 - Slothful Spirit- Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them This effect can trigger up to 4 times. 55 - Harmonious Spirits - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. 55 - Umbral Savior - If target ally receives damage that would be fatal. that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time. 56 - Gasping Spirit - Cures noxious and arcane impairments on the mystic's group. 56 – Transcendant Grace - Heals all allies near the mystic. 56 - Umbral Sacrement- Applies a powerful ward for a short duratoin to the mystic's group that prevents damage to them untill the ward has absorbed its maximum amount of damage. 57 - Prophetic Aegis - A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. 57 - Rejuvenating Rite - Instantly heals some of the target ally's health. This also temporarily increases ally's maximum health for a short duration. 58 - Ancient Balm - Cures all impairment types on target ally. 58 – Foretelling - An augmentation which increases the Health and Power of the mystic's ally. 58 - Umbral Mettle- A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. 59 - Umbral Attendant - Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies. 59 - Wrath of the Grey - Deals instant cold damage and reduces movement speed of the target. 60 - Learned Healing - Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. 60 - Spirit of the Mammoth - A group augmentation that increases Strength and Stamina of the mystic's group. 60 - Wrath of the Ancients - Deals instant disease damage to the enemy and surrounding encounter members. 61 - Ancient Avatar - An augmentation which increases Strength, Stamina, Agility. 61 - Runic Aegis - A group augmentation that increases the physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 62 - Ursine Auger - The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. 63 - Lethargy - An impairment that decreases the attack speed of the enemy and surrounding encounter members. 64 - Eidolon - An impairment that decreases the target's strength and stamina. 65 - Bolster - Greatly boosts the maximum health, attribute scores and size of an ally for a limited duration. 65 - Glacial Flames - An impairment that deals cold damage over time to the chosen enemy. 66 - Shrieking Haze - An impairment that decreases target's attack speed and offensive melee skills. 67 - Lamenting Soul - Impairment that decreases target's combat attack damage. 67 - Plague - Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 68 - Ethereal Aegis - Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal. 68 - Wail of the Ancients - An impairment that reduces the stamina, noxious resistance, and elemental resistance to an entire enemy encounter. 69 - Ghastly Savior - If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is place don them. This spell cannot be interrupted, does not require any power and has a very fast casting time. 69 - Sonorous Spirits - Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. 70 - Ebbing Spirit - Cures noxious and arcane impairments on the mystic's group. 70 - Oberon Barrier - Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. 70 - Transcendence - Heals all allies near the mystic. 70 - Umbral Liturgy - Applies a powerful ward for a short duration to the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

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