Ascension

KA

The Classes
Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power.
 * Elementalist: Wielders of the opposing forces of fire and ice, Elementalists have the power to rain down destruction or degrade the defenses of an opponent. Initiates of this class convert ability damage to cold.
 * Etherealist: Masters of arcane and planar energies, Etherealists deal with the manipulation of ambient or latent magical power. Etherealists convert ability damage to magic.
 * Geomancer: Sometimes the most effective form of persuasion is the application of brute power. Geomancers are able to bring literally staggering force down on an opponent. These juggernauts convert ability damage into crushing.
 * Thaumaturgist: Most things have some form of life energy, and Thaumaturgists are able to manipulate and control that energy, twisting or bolstering it to meet their needs. Blood Mages convert ability damage to disease.

Ascension Forms
Each Ascension class grants the character the ability to shift into an avatar of that Ascension, converting all damage done from any ability that does not deal damage based on your weapon's damage type. This conversion will also convert most pet and dumbfire pet damage.
 * if a Combat Art says it deals Melee Damage then it is effected by your Weapon Damage and doesn'T get change its Damage type while in Ascension Form

The Abiltiy is found on the "Ascension" tab in your Knowledge book.
 * Note: if you don't see the tab use the Default UI

Leveling
Once an Ascension class has been initiated by speaking to the correct master, you will be offered a scroll that will guide you on your path to Ascension. When studied this scroll will grant you a buff that will allow the character to earn a set amount of Ascension experience. Once the granted experience amount has been earned, the guidance buff will fade until you study another scroll. Your Ascension master will only grant you a single guidance scroll each day, but these scrolls may be collected and studied at your convenience.

Xp needed
Total xp needed to level an ascension to 10 is 97 million XP.

Changing Ascension Classes
Changing Ascension Classes is as simple as going to the appropriate Ascension master and picking up the class. All of the progress made on your current Ascension class is saved, and you will pick up right where you left off when you return to that class. Any Ascension abilities you have earned will remain in the Ascension tab in your spellbook, though you will not be able to access those abilities until you return to the matching Ascension class.

Ascension Synergies
Every Ascension ability has a synergy Ascension ability of another class. If both of these abilities are applied within a short duration to the same target, an extra effect will be applied based off of the ability that finished the combo. Ascension Synergies have been disabled during beta to prevent beta tools from revealing all of the combinations.

Ascension Spells
The Ascension Spells are not grantet automatically. You will have to buy them from or get them crafted. The following tradeskill classes can craft Ascension Spells:
 * Alchemist: Recipes can be buyed from

They are able to craft the following tiers of Ascension Spells:
 * Journeyman
 * Expert
 * Grandmaster
 * Ancient

The Ascension Spells are in the "Ascension" Tab of the Knowledge book.

Ascension Spell Tiers
Scribing an ascension spell will require you to possess the previous tier of knowledge! For example to scribe an "Adept" you will need to already possess the "Journeyman" spell knowledge. Some tiers of ascension spells may only be learned via research.
 * Note:Yes that means you can't scribe master when you ain't have the Expert Version in your Knowledge book

All Tiers of spells:
 * 1) Journeyman: Crafted or
 * 2) Adept: Dropped or researched
 * 3) Expert: Crafted or researched
 * 4) Master: Dropped or researched
 * 5) Grandmaster: need another drop of the master to get it Crafted'' or researched
 * 6) Ancient: Crafted, but requires