Talk:Lockjaw's Lair

This zone consists of a lot of trash heroic mobs, three heroic named (the Sha'Ir), and one epic mob, Lockjaw himself (lvl 62 x 4). Lockjaw dies easily with a x2 of 60s. With the right toons, he can be one-grouped.

This is one of those Desert of Flames instances where the trash mobs respawn after a fairly short interval. Clear all the trash up to each of the three Sha'Ir (62^^^). Pull the first Sha'Ir and burn him to orange. Pull the second Sha'Ir and burn him to orange. Pull the third Sha'Ir, kill him, and then finish off the first two. Supposedly, you need to kill all three named within about 10 seconds of each other. I'm not clear what happens if you mess it up, but can only assume that it's bad. Positioning is key, as the Sha'Ir will eventually leash. (Obviously, if you are doing this with an actual raid, you can split the groups up and coordinate the kills verbally. However, a regular group of 60s can accomplish the same thing.) The wall should break down.

Behind the wall, you will find more trash heroics and Lockjaw. Melee DPS should stay away from his tail, preferably under his belly. Kill.