Mischief Managed: Duty and the Beast

Materials Required

 * 20 dewpalm lumber
 * 1 flitterfin tang
 * 20 iridium cluster
 * 15 nimbic hide
 * 10 panther meat
 * 60 reef cluster
 * 63 silvered fleck
 * 62 strangler root
 * 50 swamp ash lumber
 * 50 thick bear pelt
 * 750 Celestial Coal

Optional Materials
To make two charges of explosives:
 * 1 basilisk meat
 * 10 nimbic hide
 * 10 reef cluster
 * 10 silvered fleck
 * 5 Celestial Coal
 * Work Bench

Steps

 * 1) Enter and investigate a strange mine Zone in at.
 * 2) Craft some Sturdy Shovels and Sturdy Picks on the anvil at  just inside the mine.
 * 3) * These tools degrade as you use them, they can't be repaired.
 * 4) * There is a lot more rock than dirt. Craft four picks for quest; optional one shovel.
 * 5) * ALL crafted implements will disappear from inventory once the beast is captured and the instance exited.
 * 6) Equip a tool and start clearing your way into the mine caves.
 * 7) * Wearing your harvesting gear speeds up the clearing process.
 * 8) * Not every rock and dirt pile needs to be removed, just enough to clear your way down the southeast tunnel.
 * 9) Locate a monstrous beast at
 * 10) Create a Live Capture Net on a Work Bench.
 * 11) Target the beast and use the net.
 * 12) Put the beast in the cage outside the mine.
 * 13) * The mine exit is at .
 * 14) Speak again to, who has moved closer to the mine entrance.
 * 15) Feed the beast you have captured.
 * 16) Create 10 Live Capture Traps on a Work Bench. Live_Capture_Trap_location.jpg
 * 17) *  As usual, mass-production does not give you the updates you need.
 * 18) Set the traps at marked locations (blue dots show on the map indicating these places).
 * 19) * If you are in a group, clicking the traps give a group-wide update.
 * 20) * Trap locations:
 * 21) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 22) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.
 * 1) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 2) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.
 * 1) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 2) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.
 * 1) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 2) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.
 * 1) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 2) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.
 * 1) Wait one Norrathian day for the traps to work (42 Earth minutes).
 * 2) *WARNING Do NOT camp, thinking to work on an alt while the time runs down, the timer STOPS as soon as one camps.

Rewards

 * Join the Anchorage

Credits
{| cellspacing="0" style="width: 400px; color: #000000; background: #FFFFFF;"
 * style="width: 45px; height: 45px; background: #FFFFFF; text-align: center;" |[[Image:eqartsmlogo.png|55px]]
 * style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | EQ2i credits this page at EQ2 Artisans for some of the information in this article. 