Hedging Our Bets

The Court of Tears has hired me to perform a kidnapping. A local politician is attempting to win a series of arena matches in the coming days. It is in the Court of Tears' best interest if these matches are lost. To ensure this outcome they would like me to bring someone very important to the politician back to them for their protection.

This instance is a 3-room residence.

Steps

 * 1) Enter A Maj'Dul Residence and kidnap the mark.
 * 2) *There are 2 groups in the front room.
 * 3) ** 2 dervish guards in one group, 3 dervish guards (all are blue one arrow down) in the other. One guard in each group can see invis!
 * 4) *In the bedroom (to the right) is a dervish guard and aMaj'Dul citizen (not grouped), and on the bed is an exhausted dervish citizen (the mark). Hailing the citizen will awaken her, but you cannot kidnap her until all of her defenders have been dealt with.
 * 5) *In the back room are 5 encounters: 2 groups of 2 Maj'Dul residents are blue one-down, 2 groups of 3 more Maj'Dul residents are green two-down, and the last is a single dervish citizen, blue one-arrow up.
 * 6) *After all are dead, right-click on the mark and select "Kidnap mark".
 * 7) * When you move towards the front door, a Maj'Dul patrician will appear. He is blue one-up. Kill him to complete the mission.
 * 8) Return to any Tears grifter for your reward

Rewards

 * One of the following:
 * 7 Blades insignia tokens
 * 7 Coin insignia tokens
 * 7 Truth insignia tokens