Qeynos-style Guild Halls

All of the require a guild level minimum of 30 to purchase

Overview
The were limited to the Qeynos and the Antonica dock when guild halls were first introduced.

The smallest (T1) versions of the halls, with identical visual styles and layouts to those in Qeynos, were later added to both Kelethin and New Halas.

The player decorating community refers to them by this single style name, because a small (T1) hall in Qeynos is identical to the small (T1) hall in Kelethin and New Halas.

Visual Style
The have a theme of deep burgundy, plum, and grey and ominous details to reflect the "evil" theme of Freeort.
 * Distinguishing Features by Tier:


 * The smallest T1 halls do not have an outdoor courtyard.
 * The medium T2 halls have an indoor area open to the sky, similar to an observatory. It an additional small has a lower level.
 * The largest T3 and T4 halls off the Antonica dock both have an enormous, open-air courtyard with high walls, like a classic castle. Both have an underground dock area.
 * The main difference in the T4 is the addition of rooms accessed by a fixed teleportation pad. In other words, it has what amounts to extra basement rooms.

Gallery
The T1 and T2 halls within Qeynos have distinguishable exterior buildings. The Kelethin and New Halas halls have no notable exteriors beyond a zone in point (e.g. a normal looking a door in New Halas.)

Locations and Cost
The Tiers (T1, T2, etc.) refer to the size of the halls.

Related Topics

 * Guild Halls - an overview of the whole topic
 * Guild Hall Amenities all of the useful things one can add to a guild hall (like a banker and broker).]
 * Additional halls:


 * Restored High Keep Guildhall - a hall the guild can unlock as a group through specific adventure and crafting tasks
 * Skyshrine Capital Guild Hall and Highhold Guild Hall - prestige halls, unlocked with Daybreak Cash