Talk:Warden (Class)

Wardens have the most efficient healing spells in the game. Most Warden healing spells provide a moderate burst of health coupled with a heal over time component so they continue to work while the Warden continues to cast other spells.

Wardens get a variety of beneficial healing and cure spells as well as some permanent group buffs and moderately destructive offensive spells. Wardens can be effectively played solo but are a welcome addition to any group.

Wardens are able to cast Spirit of Wolf (Level 13) on any other player. (20% run speed enhancement for 30 minutes)

Wardens receive the wolf form illusion as part of their self only line of beneficial spells starting at level 20.

Wisdom is the Warden's primary attribute that helps determine the size of their power pool.

At level 20, wardens can earn the alternate ability of Shapeshifting. The type of weapon they have equiped determines their shapeshifting ability. Equiping a great hammer or mace gives the Warden an increased chance to do critical damage with an offensive spell and gives the warden an alternate wolf form. Equiping a staff allows the Warden to take on the form of a treeant and increases the Warden's chance of performing a critical heal for greater than normal heath points. Having a sword equiped gives the warden a chance to do bonus slashing damage in melee combat and grants the warden a tiger form.