Potions

Alchemists create drinks or drafts having medicinal or magical powers. There are 4 basic types of potions: Wards, Remedies, Elixirs, and Essences. Each come in two qualities: normal and rare.

Definitions
Wards are potions that temporarily keep damage from happening in the first place. You can ward against disease, poison, heat, cold, magic, mental, and divine influences.

Remedies are potions that dispel damage that has already started its effects on you. In addition to the influences against which you can ward, remedies allow you to dispel damage from crushing, slashing, and piercing.

Elixirs are potions that temporarily increase your abilities by a set amount for a set period of time. For example, an Elixir of Trascendence increases your maximum power for a set period of time. You have access to that maximum amount of power until that time runs out. You can increase your maximum power and health; your intelligence, wisdom, strength, and agility; your ability to produce criticial melee and ranged hits; your ability to cause magical damage over time; yoru ability to perform a critical heal and your ability to cause critical damage.

Essences are potions that temporarily increase power and health abilities by a set amount until they are used up. For example, an Essence of Power gives you a set amount of power to use up. Once that amount is gone, you have to consume more to get more power back.