Jousting

Jousting is a raid technique used against named monsters that have very bad Area Effect (AE) attacks. It calls for the majority of the raid to stay outside of AE range until the AE goes off, then run in, do damage, and run back out before the next AE.

Timing is critical for this to work. The AE interval needs to be known, and one player, the timekeeper, needs to have a stopwatch and 2 macros to call AE incoming, all out! and AE spent, all in! or words to that effect. Only the MT stays nose to nose with the target throughout the encounter.