Talk:Xebnok the Wretched

Strategy:

I thought I would throw out some strategy to help develop the final one. I think the strat initiative is going great! Here is my understanding of whats going on just by how our guild is working it. We havent made the kill yet, but are close.

Raid composition 1. Raid should include at least 3 tanks, if not 4 (2 Main Tanks to handle Xebnok, 2 secondary tanks to handle adds) 2. Raid should have some big AOE hitters to handle the Detonator Add mobs. 3. Raid should use a solid ranged DPS to pull Detonator mobs to secondary tanks.

Set up Key to handling Adds is to have a Ranger posted to roam up into hallway to see both stairway and end of hall mob spawn locations. Pulling them by arrow pull to the secondary tank(s) set up just inside the cavern choke point where main body of raid is set up.

Pull Main tank pulls Xebnox to nook near the flame platform. Raid sets up diagonally across from there with LOS down into grotto near the entrance. Secondary tanks must grab the 2 assistants away from Xebnox on the pull else if they get to Xebnox the raid wipes.

Adds The detonators will spawn almost immediately on the pull in one of 3 spots. First one is the door down in the Xebnox grotto by the staute. Second is the end of the hall leading to grotto by the statue and no aggro NPCs. Third up the stair way leading down to hall.

The detonators are only heroic, and MUST be killed within 30 seconds or so of spawn else they blow up the raid.

Joust/curse There is a curse that goes off every 30 seconds that will cause mem-wipe. It has a short range and is based on the aggro table ?? If main tank gets it he can start killing his healer of assist etc.

One strat to mitigate this is to send in pet mobs to help reduce the chance of getting the curse. Having two tanks 1 and 2 on the Group list, as well as 1 and 2 on the aggro table keeps the curse on them?