Talk:The Vigilant: Infiltration

Strat
Znag the Obrut Prep: Clear the first room of all the evil eyes, then click the glowing ball on the south. Clear the 2nd part of the room, then click the glowing ball in the northern part of the room to close the energy curtain (this prevents adds during the named fight). Mob: Znag memwipes, power drains, but nothing severe, and is a tank&spank. King Cruszhem Prep: I'm sure there are many ways to do this, but I have always found the path of least resistance to be to body pull groups of mobs to the entryway (next to the NPC Sedrard Jithir) until it is clear to move to the more open area of the bay. Be cautious of your AOEs if you are not in the stairwell because it is very easy to pull all the mobs above you, and thereby pull the entire room. Mob: Cruszhem has a knockback, but nothing else significant. For that reason, I fight him in the alcove on the far side of his elevated platform. Arch-Amahn Wretchedcorpose Prep: Clear out most or all of the adds in the bay to make the named fight easier. Mob: Arch-Amahn will spawn dummy-adds that slowly walk towards him during the fight and will ignore you unless engaged. If they reach him, they spawn adds that will attack you. If you have high dps, just ignore the adds. If you wish to play it safer, mezzing or rooting the adds is both feasible and effective. Tank & spank. '''Guy... with... two dogs whose name... I can't remember...''' Prep: None required, as his room is clear other than he and his two puppies. Mob: As long as either dog is alive, he is immune to magic and melee damage. The dog with "battle" in his name is highly resistant to melee attacks, while the dog with "mage" in his name is highly resistant to magic attacks. Position yourselves to avoid knockbacks and just dig in for a longer-than-the-last-guy fight. (My parser crashed just before this named and I forgot to write his name down)

Vigoth Rodnan Prep: None required. Mob: I always just run past him and put my back against his far wall with my group standing between his back and the doorway. In addition to an arcane-based root that does no damage, he will occasionally throw out a curse which can be self-cured and is fairly benign. Once you get him in to place, you can simply ignore the arcane detrimentals for the duration of the fight. Nremtp78 18:50, July 12, 2010 (UTC)