Ogre

No other greater race is more physically imposing than the ogres. Their fat-layered, muscular bodies are covered in thick battle-scarred skin, coarse and bumpy and hideous to most. Their heads are often barren of hair, their dense skulls stronger than some helmets. An ogre's mouth can have curving tusks up to five inches long. Their limbs are like tree trunks; anything held in their grasp will most likely be snapped.

The ogres are a massive race created by Rallos Zek. Built for warfare, these hulks long ago ruled an empire that encompassed most of Norrath. Eventually they mounted a massive army to challenge the Rathe Council in the Plane of Earth. For demonstrating such pride, the Rathe laid a curse upon all of Zek's creations, crippling their intelligence and causing their empire to crumble. Ogres became the pawns of other races, remaining largely confined to their crude stone huts in the Feerrott when not engaged in small-scale conflicts. When the gods eventually withdrew from their planes, the veil was lifted from the minds of the ogres. They had just begun rebuilding their culture when they were visited by the Avatar of War, who had been ordered by Rallos to organize a new Rallosian Empire designed to wipe out all the other races from the face of Norrath. The ogre's high commander, General Urduuk, broke a pact that Rallos had made with Cazic-Thule by taking control of Cazic's temple and the gate to the Plane of Fear. For again demonstrating such pride as to insult the gods, the Avatar of Fear unleashed the dreaded Green Mist, wiping out nearly the entire ogre race just as they were on the verge of conquering Qeynos and Freeport.

Starting City: Freeport

Racial Homeland: Oggok

Alignment: Evil

Mythical Creator: Rallos Zek

Racial Language: Oggish

Vision: Ultravision

Traditional Roles: Fighter, Weaponsmith, Armorer

Attributes:
 * Strength 30
 * Agility 15
 * Stamina 25
 * Intelligence 15
 * Wisdom 15

Resistances:
 * Mental -5
 * Heat 5
 * Cold 5
 * Magic 3
 * Divine 0
 * Poison 3
 * Disease 3

Traditions:
 * Blessing of Zek (+3 STR)
 * Rallosian Conditioning (+3 STA)
 * Battle Rest (+3 HP Regen, +2 STR)
 * War Ready (+3% HP)
 * Murdunk's Tactics (Slash Special Damage, +0.1/sec)
 * Toughened Hide (+3 Defense)
 * Oggokian Trade (Boosts Weaponsmith Skills)
 * Rallosian Readiness (Boosts Armorer Skills)
 * Lifted Curse (+3 INT)
 * Battlefield Command (+3 Defense for Party Member)

From EverQuest 2 Wiki, a Wikia wiki.