Talk:Penda Parmare

The Basics
First things first, kill the custodian outside of her room if you don't want both siblings in hardmode.

The Fight
Your tank should simply pick a spot to fight her and get comfortable. Burning the adds down first will lessen the chances of an errant AOE triggering a retribution strike. Within the first minute, three orbs will spawn. At this point, if Penda is struck with a spell of any kind, whoever cast it will find themselves hurting for hit points very quickly (DOT spells that were cast before the orbs spawn do not trigger retribution). Until the orbs are down, casters will simply have to be patient. Lore of Flames and Magical Tempest are her 40 second arcane detrimentals that cannot be extended. These happen regardless of the orbs.

The Orbs
Four orbs will spawn; three very tall colored ones, and one short one. The short one will spawn right near Penda and will cycle through three colors and then repeat. The order of the colors on the small orb is the order in which the tall orbs must be countered. For instance, if the small orb goes red, yellow, blue, then the red orb must be right clicked and countered, followed by yellow, etc. An raidwide message will let everyone know when the orbs have been countered and damage can resume.

The orbs have fixed 45-second spawn timers that are not affected by when the previous set was countered. In other words, if it takes you 40 seconds to counter the orbs correctly, you will only have 5 seconds before the next set spawns.

Other Notes
How you go about this fight is a matter of figuring out (a) what works for your particular raid, (b) who is the best at recognizing the colors from the short orb, and (c) who is the best at right clicking the tall orbs. How to keep your raid from constantly dying as a result of the orbs is up to you; I came up with my own plan, which I'm choosing not to share. If you made it this far, you should be able to figure out your own method.