Alcohol Tolerance

Alcohol Tolerance, or AT, has been neglected for much of EQ2's history. In EQ1 consuming alcohol would increase STA and STR for fighters (only) but no such effect has been observed in EQ2. Until year 2 there were not even any alcoholic drinks in the game. AT can be raised by getting drunk. The higher your AT the faster the effects of inebriation fade, and the more alcohol you have to consume to reach a more drunken state (see below).

Drunkeness is most closely associated, in game, with the annual celebration of Brew Day, coinciding in the real world with the observance of St. Patrick's Day around March 17th.

Drunkenness
Inebriation has various levels, indicated by an icon in your current effects area of the UI. From least to most drunk, these levels are:
 * Tipsy
 * Inebriated
 * Drunk
 * Really Drunk

As you sober up, you will pass back up through these levels to tipsy before the effects completely fade at last and you are sober. Nothing you can currently do, in game, will speed up the process of sobering.