User:Melfius/Construction Zone

=Overview=

Each character in EverQuest 2 is entitled to buy a residence, either in an inn or a house, the cost of which depending on the number of rooms, vault slots, and vendor slots each particular room/house offers:

=The Basics of Home Ownership=

Rooms:
The total number of rooms available in housing ranges from 1 to 5, although some of the 5 room houses actually contain 6 rooms (depending on how you personally define what constitutes a "room"), and some even offer a "secret hiding space", a hold-over from a Halloween live event a few years back.

Vault Slots:
Each residence contains between 2 and 6 "extra" inventory slots, similar to the ones found in your personal bank. You may place strong boxes or other containers into these slots for additional storage capacity.

Only the owner of the house is able to access this "vault". HOWEVER: Other characters, when attempting to view the vault,

will in fact bring up the vault from their own residence! This is a very useful bit of information: If you intend to

consolidate your characters in one residence, just put all their things in their own residence's vault, then run to the new

locale and re-open the vault. Voila! Fast, easy moving service. Or say you need something from your own vault, but are in

a rush - just "visit" or "tour" the nearest residence and bring up its vault!

Vendor Slots:
This is where you place your containers for items you wish to sell on the broker. In order to access this feature you must

first gain/purchase a Market Bulletin Board and place it within you home. Once in place, you need only click on it (your

cursor will change to the same stack of coins that you see when accessing the broker itself, or a merchant).

On the second tab of the broker window, in the top left corner, are your Vendor Slots. You MUST place some form of

container in these slots to be able to add items for sale! Any container will do, but for the largest amount of space you

can purchase Carpenter-made sales containers which have higher capacities than your typical backpack or strong box,

as well as the added benefit of being "placeable" furniture within your home.

Price
Naturally, the cost for each residence will depend on the total amount of amenities it offers. Upon inspection, each

location will display two amounts: the Purchase Price and the Rent. The Purchase Price is a one-time, up-front amount you

must pay to gain ownership of the selected residence. Rent is, obviously, the amount your character is required to pay on a weekly basis to maintain ownership. You may only only pay up to four weeks in advance (although you are able to deposit additional monies into an "escrow account" that will be automatically deducted from as your account requires it, but be warned: Once you deposit any cash into this account, it cannot be withdrawn!). If your rent comes due and you cannot pay DON'T PANIC! (Nod to Douglas Adams) - You will not be permitted to enter your residence, but all you have inside will still be there if and when the time comes that you are able to beg, borrow, or steal the necessary amount due.

=Buying A House=


 * See also: List of Houses

To buy a house in a city, the player must be a citizen of that city. '''Each character can own one

house at a time.''' If the player buys a new house, then their old house is automatically relinquished. The furniture from

the old house is automatically moved to the new house (and will be found in a moving crate).

A house is purchased by clicking on its front door. The window informs you of the house's address and price. Before buying,

you can take a tour of the house to decide whether it's the right place for you. To do this, right-click on the front door

and choose "tour."

Upkeep
As well as the initial cost, lodgers must pay an "upkeep" charge. This is normally a fraction of the cost of the house, due

to be paid once every real-time week, though advance payments are accepted. Upkeep can consist of just coin or coin and

status points.

Missing the upkeep payment on your home will result in nobody, not even you, having access to it. If you miss a week's upkeep

on your home, or miss the date on which you have to pay, you do not have to pay upkeep retroactively. Pay your upkeep payment

when you are able and your renting continues from that point on, with the next payment being required one week from that

point.

Furniture

 * See also: List of House Items

Many players will want to decorate their houses with furniture, to add a personalized touch. In general, furniture can be player made or bought from a city merchant with status points and coin, though some items are

results of quests. Most heritage quests will give a reward that can optionally be placed in a

house when not in use. Collection rewards sometimes have a reward that can be placed in your house. There are several types

of furniture, each with a different function:


 * Decorative - Both player made and store bought. Can be placed in house. No other function
 * Rent Status Reduction - Once placed in the home, these items will

reduce the number of status points to be paid for rent each week.
 * Pet - Pets can be bought from a vendor, rewarded when players complete quests or compete in the

Arena, or claimed as an adventure reward after your EverQuest account has reached a certain age. Pets will wander around the

house, and normally have several options (such as play dead, dance, etc) available when examined that will trigger various

animations.
 * Tradeskill station - Tradeskill stations can be purchased from city merchants. The

lower qualities of worktables have been recently changed to be decorative only since the changes in tradeskilling removed

less then pristine items.
 * Sales display - Depending on the size and quality of the house, players

will be able to place one or more sales displays in their house. Sales displays are player made items (crafted by a

carpenter) or game rewards that can be placed in a broker slot and subsequently placed in the house, enabling the sales of

large numbers of goods and thus avoiding the commission charged by the broker. Some sales displays are specialized and only

allow one type of item to be placed within them (eg. bag stands may only contain bags), though salesman's crates that can

contain any type of item are available.

Access
There are several levels of access to a player house, each level restricts the actions of the visiting

player.


 * Owner: You, the owner of the house. Only you can relinquish the ownership of your house.
 * Trustee: Trustees have the same level of access as the owner. Trustees can place items, move items, and interact in

every way like the owner with the exception of picking up reward items specific to the owner (such as rewards from

heritage quests) and removing them from the house entirely. Trustees can also pay your rent for

the week.
 * Friend: Friends may enter your house, view your decorations, and interact with some of your items (they may take food

from your Frostfell servings, for instance). They can also move items around in your

house, but they cannot place new items or take items out of your house.
 * Visitor: Visitors may enter your house, view your decorations, and interact with some of your items (they may take

food Frostfell servings, for instance). They cannot, however, pick items up or move them.
 * None: No one can visit your home when you have this access level set.