User:Fireforkts/Tradeskilling Checklist of Things to do by Level

This is a by level list of things to hit while you are experiencing the world of Norrath. Please realize that this list is not mutually exclusing to itself and that it should be done while adventuring, or can be done after you are higher level already. This is my OPINION and is just my suggestion as to how things should be done. If you are ever unhappy about your current tradeskill class you can reset it to level 9 by talking to a Tradeskill Career Counsellor. Realize that the gear you have for crafting may no longer work for your new class and level.

Level 5 Tradeskill

 * You can now scribe the recipe books for adornments. All artisans can scribe EVERY Volume 1 primary tradeskill type Enigma book. This means:


 * Enigma of the Alchemist Volume 1
 * Enigma of the Armorer Volume 1
 * Enigma of the Carpenter Volume 1
 * Enigma of the Jeweler Volume 1
 * Enigma of the Provisioner Volume 1
 * Enigma of the Sage Volume 1
 * Enigma of the Tailor Volume 1
 * Enigma of the Weaponsmith Volume 1
 * Enigma of the Woodworker Volume 1

Level 9 Tradeskill

 * Choose your crafting class (Craftsman, Outfitter, or Scholar) at a crafting trainer (the guy you buy your tradeskill books off of just outside any crafting instance, or ask a guard where a crafting trainer is and he will give you a waypoint and trail to one). This will automatically bump you up to level 10 or your chosen class.

Level 15 Tradeskill

 * You can scribe the second set of recipe book for adornments. You may now only scribe those Enigma Recipe Books that relate to your tradeskill class. This means:


 * Craftsman
 * Enigma of the Carpenter Volume 2
 * Enigma of the Provisioner Volume 2
 * Enigma of the Woodworker Volume 2


 * Outfitter
 * Enigma of the Armorer Volume 2
 * Enigma of the Tailor Volume 2
 * Enigma of the Weaponsmith Volume 2


 * Scholar
 * Enigma of the Alchemist Volume 2
 * Enigma of the Jeweler Volume 2
 * Enigma of the Sage Volume 2

Level 19 Tradeskill

 * Choose your crafting subclass at a crafting trainer (the guy you buy your tradeskill books off of just outside any crafting instance, or ask a guard where a crafting trainer is and he will give you a waypoint and trail to one). This will automatically bump you up to level 20 or your chosen subclass. This choice is dependant upon the class you chose previously.
 * For Craftsman you can become a Carpenter, Provisioner, or Woodworker
 * For Outfitter you can become a Armorer, Tailor, or Weaponsmith
 * For Scholar you can become a Alchemist, Jeweler, or Sage

Level 20 Tradeskill

 * Talk to a Category:Trades Coordinator to start the quest Journeyman Service. This is a little series that gives you a few extra recipes and a crafting cloak that is a nice stepping stone to the Artisan Epic Timeline cloak reward.

Level 25 Tradeskill

 * Time for the third installment of your Adornment Recipes. From here on in you can only use the Enigma that is for your tradeskill subclass (Enigma of the ******* Volume 3 for this installment).

Secondary Tradeskill Classes - Tinkering and Transmuting

 * These can be started anytime and are a bit different thank normal tradeskills. For one they are not based off of experience, but instead are based on skill points (5 for every Level). The maximum Level you can have is equivalent to your highest tradeskill or adventure level (Level 70 is 350 skill, Level 80 is 400 Skill). A great place to start these is on the Butcherblock Docks, there is a trainer for each class on either side of the docks.