Skills

Skills affect how well your character will perform certain actions. They are divided into three main categories:

Adventure:
 * Combat
 * Aggression: This is how well your taunts will affect monsters.
 * Crushing: This is how well you use hammers, maces, staves, and even your own fists.
 * Fists: This allows you to use your fists in battle.
 * Focus: This is how well you maintain your concentration in battle.  This will help you cast spells or perform combat arts while under attack.
 * Piercing: This is how well you use daggers and spears.
 * Ranged: This is how well you use bows and thrown weapons.
 * Slashing: This is how well you use all types of swords and axes.
 * Avoidance
 * Defense: This is how well you avoid physical attacks.
 * Deflection: This gives you a chance to avert a physical attack.
 * Parry: This gives you a chance to ward off a physical attack.

Tradeskill:
 * Craftsman
 * Artistry: Technique used by Craftsman and Provisioners
 * Fletching: Used by tradesman to create arrows, shields, staves etc
 * Sculpting: Tradeskill technique used by carpenters and craftsman
 * Outfitter
 * Metal Shaping: Tradeskill Technique used by outfitters and Armorers
 * Metalworking: This is how well you create items made of metal.
 * Tailoring: This is how well you create items made of cloth.
 * Scholar
 * Artificing: This is how well you create magic items by using trade skills.
 * Chemistry: This is how well you create trade skill items by using chemistry.
 * Scribing: This is how well you create spells and copy books.

General:
 * Harvesting
 * Fishing
 * Foresting
 * Gathering
 * Mining
 * Trapping
 * General
 * Alcohol Tolerance: This is how well you tolerate the effects of alcohol.
 * Safe Fall: This is how well you reduce damage taken in a fall.
 * Swimming: This is how well you swim in water.
 * Language
 * See: Languages

See also: Category:Equipment that modifies skills